Alliances in Travian: Legends are built on collective effort, and there are several concrete ways to contribute beyond just showing up on the battlefield. The most direct form of financial support is donating resources towards alliance bonuses. You will find this option in the Bonuses tab of your alliance page. Each bonus, once unlocked and upgraded through collective donations, grants benefits to every member of the alliance — making it worthwhile for everyone to chip in regularly. The in-game daily quest system ties into this as well: a daily donation task is available to members.
Beyond resource donations, you can support your alliance directly through military means — sending reinforcements to vulnerable members, or transferring resources via the Marketplace.
For defence coordination specifically, there is no single dedicated menu in the game. Alliances typically handle this through their own preferred channels: in-game messages to leaders or dedicated defence coordinators, the in-game alliance forum, or external communication tools. If you are unsure how your alliance handles defence requests, the best approach is to ask your leaders directly.
Positions and Permissions
Alliance positions are managed in the alliance options tab, under the link "Assign to position". There the alliance leaders can edit the name of each position and configure different permission levels for individual members. The alliance rights are split into multiple options, so the leaders can choose to grant only some rights to a person, or to give them the same level of access as they have.
Leaving and Membership
To leave an alliance, go to your Embassy and select the Leave alliance option. You will need to type the word "leave" in the confirmation field, in the language set in your account settings. If your browser is translating the page, disable that first — or simply type the English word "leave", which always works. One important restriction: you cannot leave an alliance within the first 24 hours of joining it.
Demolishing your Embassy does not remove you from your alliance while you are a member, but it does have consequences. If you later quit or are removed from the alliance, you will not be able to join a new one until the Embassy is rebuilt. Demolishing it also removes the population and culture point production it provides to your village.
Transferring Villages
There is no direct feature to transfer ownership of a village to another player or alliance. Villages can, however, be conquered in the normal way using administrator units such as Senators. One important note: by default, alliance and confederacy members cannot lower the loyalty of each other's villages. This protection can be disabled for the specific village by its owner in their administrative building (Residence, Palace or Command Center) under the loyalty tab, should a coordinated transfer be desired. Afterwards the village can be conquered with the regular rules, as if it was outside the alliance.