---
title: "Artefacts"
description: "Artefacts"
url: https://support.travian.com/en/articles/101-artefacts
collection: "Late Game"
updated: 2026-10-28
language: en
alternates: [it, es, ar, cs, de, fr, pl, tr, pt, ru]
---

# Artefacts

Artefacts

Artefacts are powerful items created by the ancient Natars. Once activated, they provide strong advantages such as reduced crop consumption or increased troop speed. This article explains how artefacts work, when they appear, how they are captured and activated, and which limitations apply.

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## What Are Artefacts?

Artefacts grant special effects to the village that activates them. The exact effect depends on the artefact type, while the **strength and scope** of the effect depend on its size:

-   **Small artefacts** – affect a single village
    
-   **Large artefacts** – affect all villages in an account
    
-   **Unique artefacts** – very strong effects with account-wide impact
    

A full list of possible effects is available in the Artefact Effects article.

* * *

## When Artefacts Appear

On regular game worlds, artefacts appear during the **mid-game phase**.

-   Artefacts spawn in special **Natar villages**
    
-   They are inactive while owned by Natars
    
-   Natars **do not receive artefact effects**
    

Construction Plans are a special case and are stored in a **Treasury level 10**, while all other artefacts are stored in **Treasury level 20**.

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## Natar Villages and Defence

Artefacts in Natar villages are usually heavily defended.

-   Natar defence strength differs from server to server
    
-   Defence values are based on the **top 100 offensive armies** of the game world
    

Villages holding an artefact will **not disappear from the map**, even if all buildings are destroyed. This protection only ends once the artefact is moved or captured.

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## Requirements to Capture an Artefact

Before attempting to capture an artefact, you must prepare a suitable treasury:

-   **Treasury level 10** is required for **small artefacts**
    
-   **Treasury level 20** is required for **large or unique artefacts**
    

The treasury must be **empty and completed before the attack lands**.

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## How to Capture an Artefact

There are two possible ways to capture an artefact:

### 1\. Capturing With Your Hero

-   Send an **attack (not a raid)** on the village holding the artefact
    
-   Your **hero must be part of the attacking army**
    
-   The treasury in the target village must be destroyed
    
-   You must win the battle
    

The hero can carry artefacts without limit.

### 2\. Conquering the Village

-   Conquer the village that contains the artefact
    
-   The artefact transfers together with the village
    

Both methods require meeting the treasury requirements in advance.

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## Artefact Activation Time

After an artefact is captured, it does **not activate immediately**. An activation period applies:

-   **1x server**: 24 hours
    
-   **2x server**: 16 hours
    
-   **3x server**: 12 hours
    
-   **5x server**: 8 hours
    
-   **10x server**: 4 hours
    

Once an artefact has completed its activation period, it will **not require reactivation again**, even if it is temporarily disabled due to artefact limitations.

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## Special Servers and Ancient Powers

On some special servers (such as **Annual Specials** like _Path to Pandora_):

-   Artefacts do **not exist**
    
-   Regions instead provide **Ancient Powers** with similar effects
    

These mechanics follow different rules and are explained separately.

* * *

## Artefact Effects and Limitations

Artefacts are subject to limitations that affect:

-   How many artefacts can be active
    
-   Which artefacts can be activated at the same time
    
-   How effects interact
