---
title: "Artefact Limitations – How Artefact Activation Works"
description: "Artefact Limitations – How Artefact Activation Works"
url: https://support.travian.com/en/articles/105-artefact-limitations-how-artefact-activation-works
collection: "Late Game"
updated: 2026-10-28
language: en
alternates: [it, es, ar, cs, de, fr, pl, tr, pt, ru]
---

# Artefact Limitations – How Artefact Activation Works

Artefact Limitations – How Artefact Activation Works

You can hold many artefacts, but only a limited number can be active at the same time. Understanding how activation works helps you plan your strategy and avoid unexpected changes in your artefact effects.

### How Many Artefacts Can Be Active

At any moment, your account can have:

-   **Maximum of three active artefacts**, and
    
-   **Only one of them may be account-scope**.
    

Village-scope artefacts **override** an account-scope artefact of the same effect type. These effects do **not** stack.

### How Activation Priority Works

You may own more than three artefacts. When that happens, Travian: Legends activates artefacts based on the **order in which they were obtained**:

-   The **oldest** artefacts have priority.
    
-   The game activates:
    
    -   The **oldest account-scope artefact**, and
        
    -   The **two oldest village-scope artefacts**.
        
-   If you have **no account-wide artefact**, then simply the **three oldest village-scope artefacts** become active.
    

Whenever your artefact situation changes, the game automatically activates or disables artefacts to follow these rules. This is especially important with **fool artefacts**, which can switch between village-wide and account-wide scope.

### Changing Activation Intentionally

You can influence which artefacts become active by:

-   **Conquering your own artefact again**, or
    
-   **Conquering the entire village holding it**.
    

Doing this resets the “conquered on” time, making that artefact the _newest_ and affecting which artefacts count as the three oldest.

### Example Scenario

A player owns five artefacts:

-   **A** – small, fool’s, village-scope, faster training, conquered day 1
    
-   **B** – large, better spies, conquered day 2
    
-   **C** – small, better spies, conquered day 3
    
-   **D** – small, stronger buildings, conquered day 4
    
-   **E** – small, village-scope, faster troops, conquered day 5
    

**Day 10:**  
The three oldest artefacts are active:

-   **B** (account-scope)
    
-   **A** and **C** (village-scope)
    

Because **B** and **C** share the same effect type, the higher bonus from **C** applies only in its village, while **B** covers all others.

**Day 11:**  
The fool’s artefact **A** changes scope and becomes account-scope.  
Now we have two account-scope artefacts among the oldest three, but only one can be active.  
Active artefacts become:

-   **A** (account-scope)
    
-   **C** and **D** (village-scope)
    

In the village with **D**, its stronger buildings effect applies; in all others, the effect from **A** applies.

The player wants **E** to become active instead of **C**, so they reconquer artefact **C**, making it the newest.  
Now the order changes, and the active artefacts are:

-   **A** (account-scope)
    
-   **D** and **E** (village-scope)
    

**C** is no longer active because **D** and **E** are now the older village-scope artefacts.
