---
title: "Getting Ready for the Artefact Release"
description: "Getting Ready for the Artefact Release"
url: https://support.travian.com/en/articles/150-getting-ready-for-the-artefact-release
collection: "All tips From Beginner to Legend"
updated: 2026-10-24
language: en
alternates: [it, es, cs, tr, pl, ar, fr, de, pt, ru]
---

# Getting Ready for the Artefact Release

Getting Ready for the Artefact Release

On Wonder of the World gameworlds, the artefact release is a turning point. Artefacts shape the endgame and give powerful bonuses to their owners. If you’re new to artefacts, start with the overview of [artefact effects](https://support.travian.com/articles/102) and the step-by-step guide to [capturing artefacts](https://support.travian.com/articles/101). 

## What to prepare (before release day)

-   **Coordinate with your alliance.** Even though a solo capture is possible, alliances typically organize artefact runs. Your leaders may ask you to set up a level-20 Treasury in a specific village or to have **55 catapults** ready nearby to quickly strike the target Treasury.
    
-   **Pick the right hero loadout.** If you’re clearing Natars, equipping the **Natar Horn** (left-hand item) adds **20–30%** attack against Natars depending on tier.
    
-   **Choose a capture village.** You’ll need an **empty Treasury** at the correct level: **10** for small artefacts, **20** for large and unique.
    
-   **Plan your timing.** The most valuable artefacts are often captured within minutes. Be online when the artefacts appear.
    

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## A common 3-wave plan (you can also combine these)

1.  **Cleaner wave:** Send a fast clearing army with your hero (Natar Horn recommended). Natars do **not** have a wall when villages spawn, and in artefact villages they can only build up to **wall level 1**, so rams aren’t required.
    
2.  **Catapult wave (Treasury snipe):** Send enough catapults to destroy a **level-20 Treasury** (55 non-upgraded catas with one target set to “Treasury” are sufficient).
    
3.  **Hero capture:** Launch from the village that has the empty Treasury at the required level to pick up the artefact.
    

> Tip: One player can execute all three functions; splitting them across players just optimizes travel times and reliability.

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> ## Where artefacts usually spawn

-   **Unique artefacts:** within or near the **gray area** (approx. coordinates **0–25**).
    
-   **Large (and some small):** spread in a **wide spiral** after the uniques (approx. **20–60**).
    
-   **Small:** further out, roughly **40–110**.  
    These are approximate and scale with the gameworld’s population: the more stretched the world, the more stretched the spirals.
    

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## What defenses to expect (and how to scout)

-   **Defense formula:** Base Natar defense × gameworld speed × a **random world multiplier**.
    
-   **Scouts are present** in artefact villages (unlike independent Natar villages). Send **at least 200–400 scouts** if you want reliable reports.
    
-   **Same-tier parity:** All artefacts of the **same tier** (small/large/unique) share the **same defense** and consistent ratios between tiers.
    
    -   Small → Large: **small × 1.5384**
        
    -   Large → Unique: **large × 1.5**
        
    -   Reverse (Unique → Large): **unique ÷ 1.5**
        
    -   Reverse (Large → Small): **large ÷ 1.5384**
        

Scout the **closest** artefact of a tier, then use the ratios to estimate the others. For examples of typical defense compositions, review past reports in your alliance channels and use the in-game **combat simulator** to verify your clearing power.

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## Quick troubleshooting

-   **My catapults didn’t drop the Treasury:** Check that you targeted only **Treasury**, sent **enough catapults** (55 non-upgraded for level 20), and that siege engines weren’t intercepted.
    
-   **My hero didn’t capture:** Ensure the **Treasury level** in the **sending village** met the requirement (10 small / 20 large & unique) and that the artefact was still present when your hero arrived.
    
-   **We can’t find artefacts where we expected:** Re-check coordinates near the gray zone and along the spiral ranges listed above; density varies by world population.
