---
title: "Wave Builder - Send Clean, Tight Waves"
description: "Wave Builder - Send Clean, Tight Waves"
url: https://support.travian.com/en/articles/164-wave-builder-send-clean-tight-waves
collection: "All tips From Beginner to Legend"
updated: 2026-10-27
language: en
alternates: [it, es, cs, tr, pl, ar, fr, de, pt, ru]
---

# Wave Builder - Send Clean, Tight Waves

Wave Builder - Send Clean, Tight Waves

The [Wave Builder](https://support.travian.com/articles/136) helps you send multiple troop waves with minimal gaps — great for catapult chains, scouting batches, or timed reinforcements.

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## What it can do (and limits)

-   Optimizes the timing between waves; typical results are **1–2s for 4 waves** and **2–3s for 8 waves**. 
    
-   Hard game limit: **max 4 attacks can be sent in the same second** from one village/tab (arrivals can still land in the same second from different villages). 
    
-   The feature intentionally isn’t 100% perfect so that **wave sniping** remains a valid counter. 
    

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## Send more than 8 waves

Open **multiple browser tabs** with the Wave Builder:

-   Example: 16 waves = **8 waves per tab**, send Tab A, then Tab B.
    
-   You can also split tabs to hit **two different targets** in quick succession. 
    

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## Timing best practices

-   **Prepare shortly before send.** If a tab sits ready for **\>5 minutes**, the local timer can drift and the tool may misfire. Do a small action (e.g., **add & remove a wave**) under a minute before launch to force recalculation.
    
-   **Do not hard-refresh** the page right before sending; it can reset targets/waves. 
    

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## Keep your Wave Builder active

If a village with Wave Builder **gets chiefed**, the feature **deactivates** and won’t return even if you re-chief it. If you **conquer** a village yourself, it stays available. Plan ops accordingly. 

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## Defensive uses (not just for catas)

Use it to **cut waves** more reliably:

-   Queue up to **8 reinforcement waves**, send, then **cancel** any that land at the wrong second—your chance of hitting the exact second improves when you dispatch multiple waves tightly. This can save critical buildings or even the village. 
    

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## Harbors / ships

On worlds with harbors, you can include **ships** in your waves. **Set ships for every wave** or travel times will differ. 

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## Quick start (checklist)

1.  Open Rally Point → Wave Builder for your attacking village.
    
2.  Add waves, set **target**, **units**, and **catapult targets** (if used).
    
3.  Finalize within a couple of minutes of send time; **nudge the page** (add/remove a wave) to resync.
    
4.  For >8 waves, prep another tab and send in sequence.
    
5.  If defending, queue multiple reinforcement waves to improve your **snipe** odds. 
    

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## Why it matters for alliances

The in-game tool lowers the barrier for running **multi-wave ops**, so even smaller armies can contribute (e.g., follow-up catapults), helping the team achieve goals.
