---
title: "Task System"
description: "Task System"
url: https://support.travian.com/en/articles/17-task-system
collection: "Getting started"
updated: 2026-10-27
language: en
alternates: [pl, de, fr, tr, cs, es, it, ar, pt, ru]
---

# Task System

Task System

Throughout your Travian: Legends journey, you’ll encounter many different **tasks** that guide your progress and reward you for development.

Each **village** has its own set of specific building and growth tasks, while your **avatar** also has general tasks that track your overall progress across all villages.

Most tasks have **multiple levels** — for example, you might first need to build a Main Building to level 1, then upgrade it to levels 3, 7, and so on.

* * *

## Rewards

Completing a task grants you a reward consisting of **resources** (equal amounts of each type) and **hero experience**.

The reward amount depends on several factors:

-   Each task type has its own **reward multiplier**.
    
-   Every new task of the same type grants a **larger reward**.
    
-   Your **hero’s level** provides an **additional bonus** to all rewards.
    

<table style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="2" rowspan="1" style="width: 99.8607%;"><p><em>General tasks are independent of the villages, the population and CP production of the whole avatar is counted.</em></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 36.8258%;"><p><strong>Type:</strong></p></td><td colspan="1" rowspan="1" style="width: 37.5129%;"><p><strong>Tasks:</strong></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 36.8258%;"><p>Population</p></td><td colspan="1" rowspan="1" style="width: 37.5129%;"><p>500, 1000, 1500, 2500, 5000, 10000, 20000...</p><p>(unlimited increments, doubling each time)&nbsp;</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 36.8258%;"><p>Culture Points Production&nbsp;</p><p><em>(note it is not the amount of CPs produced, but the current production)</em></p></td><td colspan="1" rowspan="1" style="width: 37.5129%;"><p>500, 1000, 1500, 2500, 5000, 10000, 20000...</p><p>(unlimited increments, doubling each time)</p></td></tr></tbody></table>

<table style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="2" rowspan="1"><p><em>Spawn village tasks are only created for the first, starting village of the player.</em></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p><strong>Building / Feature</strong></p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p><strong>Tasks:</strong></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Warehouse</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 3, 7, 12, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Granary</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 3, 7, 12, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Barracks</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 3, 7, 12, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Stable</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 3, 7, 12, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Academy</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Smithy</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Town Hall</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Workshop</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Level 1</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Main Building</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 3, 7, 12, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Cranny</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 3, 6, 10</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Market</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 3, 7, 12, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Embassy</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Level 1</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Residence</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 3, 7, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Palace or Command Center</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 3, 7, 12, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Wall</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 3, 7, 12, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Rally Point</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Sawmill</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 5</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Brickyard</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 5</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Iron Foundry</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 5</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Grain Mill</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 5</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Bakery</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 1, 5</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Town Hall<br></p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Hold celebration<br></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Population</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>50, 100, 150, 250, 350, 500, 750, 1000</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Culture Points Production</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>50, 100, 150, 250, 350, 500</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Wood Cutter</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 2, 4, 7, 10</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Clay Pit</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 2, 4, 7, 10</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Crop Field</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 2, 4, 7, 10</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Iron Mine</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 2, 4, 7, 10</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>Even Growth</p><p>Each Resource (LVL of at least one building of each four types)</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 2, 4, 7, 10<br><br><br></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>All Wood Cutters</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 2, 3, 5, 8, 10</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>All Clay Pits</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 2, 3, 5, 8, 10</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>All Crop Fields</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 2, 3, 5, 8, 10</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>All Iron Mines</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>Levels 2, 3, 5, 8, 10</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.993%;"><p>All resources to level</p></td><td colspan="1" rowspan="1" style="width: 48.0836%;"><p>All to Levels 2 (4, 7, 8, 9, 10)</p><p><em>Progressbar here is not the building levels, but the number of resource fields which already achieved the level.&nbsp;</em></p><p><em>The stats are: 0/18, 1/18, ... 18/18</em></p></td></tr></tbody></table>

<table style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="2" rowspan="1"><p><em>Settled village tasks are generated for every newly settled village.</em></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p><strong>Building / Feature</strong></p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p><strong>Tasks:</strong></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Warehouse</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Granary</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Barracks</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Level 1</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Academy</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Level 1</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Town Hall</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Main Building</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Cranny</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Levels 1, 10</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Market</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Administration building (Residence, Palace or Command Center)</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Wall</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Rally Point</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Levels 1, 10, 20</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Population</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>50, 100, 150, 250, 350, 500, 750, 1000</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>Culture Point Production</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>50, 100, 150, 250, 350, 500</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>One building of each resource type</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>Levels 2, (4, 7, 10)&nbsp;</p><p>of at least one building of each type.</p><p><br><em>Progressbar here is not the building levels, but the number of resource types which already achieved the level.&nbsp;</em></p><p><em>The stats are: 0/4, 1/4 ... 4/4.</em></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 45.5479%;"><p>All resources to level</p></td><td colspan="1" rowspan="1" style="width: 46.9178%;"><p>All to Levels 2 (4, 7, 8, 9, 10)</p><p><br><em>Progressbar here is not the building levels, but the number of resource fields which already achieved the level.&nbsp;</em></p><p><em>The stats are: 0/18, 1/18, ... 18/18</em></p></td></tr></tbody></table>

## Conquered Villages

When you **conquer a village**, its existing tasks and their current progress are **transferred to you** as the new owner.

This means that if the previous owner had already completed certain tasks, they will remain completed on your side — and if further levels of those tasks are available, you can continue progressing from there.

However, **no resource rewards** are given for tasks that were already completed by the previous owner, even if that player didn’t collect them before losing the village.

Some tasks are **always reset or newly created** after a conquest. Their progress does **not** carry over to the new owner. You can find these exceptions listed in the table below.

<table style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="2" rowspan="1"><p><em>These </em><strong><em>conquered village tasks</em></strong><em> are automatically added when you take over a village.<br>Unlike other tasks, they </em><strong><em>do not transfer</em></strong><em> if the village is conquered again — instead, </em><strong><em>new identical tasks</em></strong><em> are created for the next owner to complete.&nbsp;</em></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 40.2665%;"><p><strong>Building / Feature</strong></p></td><td colspan="1" rowspan="1" style="width: 38.0939%;"><p><strong>Tasks:</strong></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 40.2665%;"><p><em>Non Huns:&nbsp;</em>Residence / Palace<br><em>Huns:</em> Residence / Palace / Command Centre</p></td><td colspan="1" rowspan="1" style="width: 38.0939%;"><p>Levels 1, 10, 20,</p><p><em>replaces existing open similar task.</em></p></td></tr><tr><td colspan="1" rowspan="1" style="width: 40.2665%;"><p>Wall</p></td><td colspan="1" rowspan="1" style="width: 38.0939%;"><p>Levels 1, 10, 20</p><p><em>replaces existing open similar task</em>.</p></td></tr><tr><td colspan="1" rowspan="1" style="width: 40.2665%;"><p>Loyalty</p></td><td colspan="1" rowspan="1" style="width: 38.0939%;"><p>100</p></td></tr></tbody></table>
