---
title: "The Use of Catapults"
description: "The Use of Catapults"
url: https://support.travian.com/en/articles/181-the-use-of-catapults
collection: "Military Development"
updated: 2026-10-28
language: en
alternates: [tr, pl, it, ar, cs, fr, es, de, pt, ru]
---

# The Use of Catapults

The Use of Catapults

Catapults are long-range siege units used to destroy enemy buildings and resource fields in Travian: Legends. They require careful planning because their effectiveness depends on attack type, Rally Point level, upgrades, and artefact effects.

* * *

## What Catapults Can (and Cannot) Do

-   Catapults **only fire in a normal attack**, not in raids.
    
-   They need **time to shoot**, so their damage is applied only after they arrive.
    
-   Their efficiency is influenced by various factors, including your Rally Point, smithy upgrades, and defender bonuses.
    

* * *

## Rally Point Requirements

Your Rally Point level determines which buildings you can target:

**RP Level 1** – Only random targets  
**RP Level 3** – Warehouse and Granary  
**RP Level 5** – Resource production buildings (fields, brickyard, iron foundry, sawmill, grain mill, bakery)  
**RP Level 10** – Everything except Cranny, Stonemason’s Lodge, Trapper  
**RP Level 20** – You can target **two different buildings** in one attack

-   Requires **at least 20 catapults**
    
-   Damage is split evenly between the two targets
    

**Important:**  
If you only want to hit **one building** at RP20, leave the second target slot empty.  
Selecting the same building twice splits your damage and is **weaker**, especially dangerous in World Wonder operations.

* * *

## What Affects Catapult Damage?

### **Capital With Stonemason’s Lodge**

-   Increases building durability by **10% per level**
    
-   Up to **300% total durability** at level 20
    
-   Applies to both resource fields and village buildings
    

### **Alliance Metallurgy Bonus**

-   Increases attack stat only
    
-   **Does NOT** increase catapult destruction power
    

### **Architect Artefact (Defender)**

-   Increases building durability:
    
    -   Small: ×4
        
    -   Great: ×3 (applies to whole account)
        
    -   Unique: ×5
        
-   More catapults are needed to destroy the same target
    

### **Confusion (Random Target) Artefact**

-   Makes catapults hit semi-random targets
    
-   Internals vs. resource fields are still respected
    
-   After all buildings of a selected type are destroyed, catapults hit remaining buildings
    
-   Stonemason’s Lodge is **always hit last**
    
-   Special rules:
    
    -   Small Confusion: Treasury can still be targeted
        
    -   Great Confusion: Treasury + World Wonder
        
    -   Unique Confusion: Only World Wonder
        

### **Brewery (Attacker)**

-   When active, catapults **hit entirely random buildings**, ignoring internal/resource categories
    
-   Brewery effect overrides defender confusion artefact
    
-   Even if you select specific targets, randomization applies
    
-   (Useful for large-scale destruction, but risky for precision hits)
    

### **Invalid or Random Target Selection (Attacker)**

-   If you choose a target that doesn’t exist, catapults may hit any level of any building
    
-   The highest-level building is targeted only when a valid building type is selected
    

### **Stonemason’s Lodge Behavior**

-   Always hit last
    
-   If you need to protect your capital from full destruction, build several low-level buildings/fields so the attacker wastes hits on them first
    

### **Wonder of the World**

-   Always targetable (RP1 or higher)
    
-   Immune to artefact protection (Architect and Confusion do nothing)
    

* * *

## How Many Catapults Do You Need?

Catapult efficiency depends heavily on smithy upgrade level.  
The full destruction table shows how many catapults you need to destroy a building at each level, based on your catapult upgrade level.

Important rules:

-   For **double-target waves**, add the required number for both buildings
    
-   For **Stonemason’s Lodge level 20**, multiply by **×3**
    
-   For **Architect artefacts**, multiply again by the artefact factor
    

### Example

You want to destroy a level 20 building in a capital with:

-   Stonemason’s Lodge 20
    
-   Small Architect (×4)
    
-   Catapult level 20 (needs 36 catapults for a level 20 building)
    

Calculation:  
**36 × 3 × 4 = 432 catapults** needed to destroy one level 20 building completely.

![](https://staticfiles.gleap.io/helpcenter/68308d126b4d67fbe821228f/20260427083139_2147.png)
