Gameworlds with Advanced Start are becoming more frequent in Travian: Legends. This feature speeds up early development and reduces the time before battles begin—but it also increases the importance of planning your economy from the very first minutes. Your main early-game goal in an Advanced Start world is usually simple:
This guide offers a clear, practical path to reach the fourth village quickly on x2 speed servers.
Feel free to adjust based on your tribe, playstyle, or experience.
Immediately enable your +25% resource production bonuses after registration.
Send your hero to the first adventure right away.
As your hero returns:
Complete every adventure as soon as possible.
Assign all points into resource production.
If you spawned near strong oasis clusters, you may optionally hunt oases first and switch points using the Book of Wisdom once you obtain it from the 6th adventure.
Send your two settler groups immediately.
You may:
Settle both villages close to your spawn (safer and faster CP)
Or travel further toward a future cropper (shorter distance later but slower CP now)
A longer walking time delays Culture Points (CP), so choose balancing speed vs. long-term positioning.
This route assumes:
You start as Egyptians (best early economy)
All hero points go into resources
No oasis farming
Villages 2 and 3 are settled close to your spawn
If your world allows “select second village tribe”, use it for flexibility
Keep your hero alive—hero production is critical for hitting CP goals fast.
When a line says “Main Building 12,” it doesn’t mean building it immediately.
Instead:
Prioritize cheaper CP buildings when online
Build expensive buildings during offline time
Always maintain the overall order of development
To settle village 4, you must:
Reach 1,525 Culture Points, and
Accumulate enough resources for:
Two small celebrations
Residence level 10 (in one settled village)
Training three settlers
Sending them to the new location
Below is the combined building plan for x2 Advanced Start, spread across:
Spawn Village
One Settled Village (the one that will produce settlers)
(Values preserved exactly as in the original source.)
BuildingSpawnSettled Village | ||
Woodcutter 5×4 | 8 CP | 0 CP |
Clay Pit 5×4 | 8 CP | 0 CP |
Iron Mine 5×4 | 8 CP | 0 CP |
Cropland 5×6 | 12 CP | 0 CP |
Main Building 12
Rally Point 1
Cranny 10
Marketplace 7
Barracks 3
Academy 10
Embassy 1
Wall 3
Warehouse 8
Granary 7
Workshop 1
Town Hall 1
Crannies L3 ×8
Crannies L7 ×4
Smithy 2
Residence 1
Main Building 10
Rally Point 1
Cranny 10
Marketplace 7
Barracks 3
Academy 10
Embassy 1
Wall 3
Warehouse 8
Granary 7
Workshop 1
Town Hall 1
Crannies L3 ×8
Crannies L7 ×4
Smithy 1
Residence 1 → then Residence 10 (only in this village)
Once you reach around 150 CP, run a Small Celebration in each village to push your CP generation.
Upgrade Residence from level 2 to level 10
Train 3 settlers (total cost: 63,000 resources)
Run small celebrations in both villages at ~150 CP each (22,360 resources per celebration)
Once CP and resources are prepared, send your settlers to claim your fourth village—ideally a high-bonus cropper.
Total resource cost: 447,180
Village production from 3 villages: 223,560
Quest + adventure rewards: 120,000
Hero resource production: 126,720
470,280
This exceeds the required cost slightly, allowing you to complete the full development cycle in roughly:
To settle your fourth village quickly on an x2 Advanced Start world:
Activate bonuses immediately
Maximize hero resource production
Settle villages 2 and 3 early and efficiently
Build high-CP buildings in the right order
Run early celebrations
Push Residence 10 in one village
Train settlers and move fast toward your chosen cropper
With proper execution, reaching the fourth village in 36–40 hours is fully achievable—even without oasis farming.