---
title: "Advanced Start – Fast Fourth Village (x2 Speed)"
description: "Advanced Start – Fast Fourth Village (x2 Speed)"
url: https://support.travian.com/en/articles/202-advanced-start-fast-fourth-village-x2-speed
collection: "Special Gameworld features"
updated: 2026-10-28
language: en
alternates: [es, it, de, fr, cs, pl, ar, pt, ru, tr]
---

# Advanced Start – Fast Fourth Village (x2 Speed)

Advanced Start – Fast Fourth Village (x2 Speed)

Gameworlds with **Advanced Start** are becoming more frequent in Travian: Legends. This feature speeds up early development and reduces the time before battles begin—but it also increases the importance of planning your economy from the very first minutes. Your main early-game goal in an Advanced Start world is usually simple.

### **Settle your fourth village (your future capital) as fast as possible.**

This guide offers a clear, practical path to reach the fourth village quickly on **x2 speed** servers.  
Feel free to adjust based on your tribe, playstyle, or experience.

* * *

## General First Steps

### **Step 1 – Activate Bonuses**

Immediately enable your **+25% resource production bonuses** after registration.

### **Step 2 – Run Adventures**

Send your hero to the first adventure right away.  
As your hero returns:

-   Complete every adventure as soon as possible.
    
-   Assign **all points into resource production**.
    
-   If you spawned near strong oasis clusters, you may optionally hunt oases first and switch points using the **Book of Wisdom** once you obtain it from the 6th adventure.
    

### **Step 3 – Settle Your 2nd and 3rd Villages**

Send your two settler groups immediately.  
You may:

-   Settle both villages close to your spawn (safer and faster CP)
    
-   Or travel further toward a future cropper (shorter distance later but slower CP now)
    

A longer walking time delays Culture Points (CP), so choose balancing speed vs. long-term positioning.

* * *

## Setup Used in This Guide

This route assumes:

-   You start as **Egyptians** (best early economy)
    
-   All **hero points go into resources**
    
-   **No oasis farming**
    
-   Villages 2 and 3 are settled **close to your spawn**
    
-   If your world allows **“select second village tribe”**, use it for flexibility
    

Keep your hero alive—hero production is critical for hitting CP goals fast.

When a line says “Main Building 12,” it doesn’t mean building it immediately.  
Instead:

-   Prioritize **cheaper CP buildings** when online
    
-   Build expensive buildings during **offline time**
    
-   Always maintain the overall order of development
    

* * *

## Goal Breakdown

To settle village 4, you must:

1.  **Reach 1,525 Culture Points**, and
    
2.  **Accumulate enough resources** for:
    
    -   Two small celebrations
        
    -   Residence level 10 (in one settled village)
        
    -   Training three settlers
        
    -   Sending them to the new location
        

* * *

## Development Plan for Spawn & Settled Villages

Below is the combined building plan for **x2 Advanced Start**, spread across:

-   **Spawn Village**
    
-   **One Settled Village** (the one that will produce settlers)
    

* * *

## **Resource Fields (already level 5 in all villages)**

<table data-id="0c337624-79f9-47cd-ae84-0885c59a4fd8" style="min-width: 75px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="d4cd6862-898a-4c60-a74a-0bf7b13313ab">Building</p></td><td colspan="1" rowspan="1"><p data-id="d8fe4b2a-e770-4326-917c-8b8cdc717a22">Spawn</p></td><td colspan="1" rowspan="1"><p data-id="b18a08f9-75bb-4125-abf2-24ce70697b82">Settled Village</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="7a14d51e-e2d1-43a2-b087-edcbbdaf55eb">Woodcutter 5×4</p></td><td colspan="1" rowspan="1"><p data-id="9b7aaf4d-6a22-4c91-ab3c-6a0ad0415d39">8 CP</p></td><td colspan="1" rowspan="1"><p data-id="a58a44a7-5835-49a2-ac9b-02cf43c127b3">0 CP</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="c93156b7-7481-4bf7-a8c2-4b0c884179b8">Clay Pit 5×4</p></td><td colspan="1" rowspan="1"><p data-id="4847f580-dcd8-4b29-a406-cc5e2e0331c3">8 CP</p></td><td colspan="1" rowspan="1"><p data-id="db1fd708-e509-46c9-ad95-8ea12505b7f3">0 CP</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="4e6fa716-2858-4270-baf0-b65b4d3a5649">Iron Mine 5×4</p></td><td colspan="1" rowspan="1"><p data-id="c51ac1e0-db1b-4a62-8016-4e0648bc3e80">8 CP</p></td><td colspan="1" rowspan="1"><p data-id="46d82ab2-91e3-45fc-83c8-f18645e1ccb1">0 CP</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="797de1f3-c252-43f1-9c10-97cee75ee410">Cropland 5×6</p></td><td colspan="1" rowspan="1"><p data-id="4e378d09-e048-49b5-b854-2156096145d7">12 CP</p></td><td colspan="1" rowspan="1"><p data-id="2d8493a9-6c9c-4eef-991f-8c67c808af33">0 CP</p></td></tr></tbody></table>

* * *

## **Buildings to Construct (CP + Cost Structure Preserved)**

### **Spawn Village**

-   Main Building 12
    
-   Rally Point 1
    
-   Cranny 10
    
-   Marketplace 7
    
-   Barracks 3
    
-   Academy 10
    
-   Embassy 1
    
-   Wall 3
    
-   Warehouse 8
    
-   Granary 7
    
-   Workshop 1
    
-   Town Hall 1
    
-   Crannies L3 ×8
    
-   Crannies L7 ×4
    
-   Smithy 2
    
-   Residence 1
    

### **Settled Village (your settler-producing village)**

-   Main Building 10
    
-   Rally Point 1
    
-   Cranny 10
    
-   Marketplace 7
    
-   Barracks 3
    
-   Academy 10
    
-   Embassy 1
    
-   Wall 3
    
-   Warehouse 8
    
-   Granary 7
    
-   Workshop 1
    
-   Town Hall 1
    
-   Crannies L3 ×8
    
-   Crannies L7 ×4
    
-   Smithy 1
    
-   Residence 1 → then Residence 10 (only in this village)
    

Once you reach around **150 CP**, run a **Small Celebration** in each village to push your CP generation.

* * *

## Final Steps Before Settling the Fourth Village

### **In Your Settler Village (only one village):**

1.  Upgrade **Residence from level 2 to level 10**
    
2.  Train **3 settlers** (total cost: 63,000 resources)
    

### **Celebrations:**

-   Run small celebrations in both villages at ~150 CP each (22,360 resources per celebration)
    

### **Send Settlers**

Once CP and resources are prepared, send your settlers to claim your fourth village — ideally a high-bonus cropper.

* * *

## Total Cost and Income Overview (x2 Speed)

### **Costs**

-   Total resource cost: **447,180**
    

### **Income Sources**

-   Village production from 3 villages: **223,560**
    
-   Quest + adventure rewards: **120,000**
    
-   Hero resource production: **126,720**
    

### **Total Income:**

**470,280**

This exceeds the required cost slightly, allowing you to complete the full development cycle in roughly:

### ⏱ **36–40 hours**

* * *

## Summary

To settle your fourth village quickly on an x2 Advanced Start world:

-   Activate bonuses immediately
    
-   Maximize hero resource production
    
-   Settle villages 2 and 3 early and efficiently
    
-   Build high-CP buildings in the right order
    
-   Run early celebrations
    
-   Push Residence 10 in one village
    
-   Train settlers and move fast toward your chosen cropper
    

With proper execution, reaching the fourth village in **36–40 hours** is fully achievable—even without oasis farming.
