---
title: "Reign of Fire - Game Mechanics"
description: "Reign of Fire - Game Mechanics"
url: https://support.travian.com/en/articles/21-reign-of-fire-game-mechanics
collection: "Gameworlds and specials"
updated: 2026-10-17
language: en
alternates: [it, de, ar, cs, fr, tr, es, pl, pt, ru]
---

# Reign of Fire - Game Mechanics

Reign of Fire - Game Mechanics

![](https://staticfiles.gleap.io/helpcenter/68308d126b4d67fbe821228f/20260427082705_0108.jpg)

**Reign of Fire** is the **2025 Annual Special** of Travian: Legends. This guide gives an overview of how this special differs from regular gameworlds while keeping all original mechanics descriptions.

* * *

## **Main Features Kept from Previous Annual Specials**

Reign of Fire continues to use several established Annual Special mechanics:

-   **Ancient Europe map** with **region-based spawning**, and unlike Northern Legends, the **edges can be crossed**.
    
-   **87 conquerable regions** that generate **Victory Points (VPs)** instead of a World Wonder endgame. VP numbers have been adjusted.
    
    -   [Special Servers - Regional Map](https://support.travian.com/articles/27)
        
    -   [Special Servers - Regions and Population](https://support.travian.com/articles/26) 
        
-   **Victory Points stored in villages**.
    
    -   [Special Servers - Ancient Powers and Victory Points](https://support.travian.com/articles/106)
        
-   **Keep Tribe on Conquer** feature.
    
    -   [Special Servers - Keep Tribe on Conquest](https://support.travian.com/articles/29)
        
-   **Troop forwarding** (including bulk forwarding) and **troop merging**.
    
    -   [Special Servers - Keep Tribe on Conquest](https://support.travian.com/articles/72)
        
    -   [Special Servers - Merging Troops](https://support.travian.com/articles/73)
        
-   **Cities** and **Watchtowers** remain part of gameplay.
    
    -   [Special Servers - Cities](https://support.travian.com/articles/79)
        
    -   [Special Servers - Watchtowers](https://support.travian.com/articles/78)
        
-   **Alliance attack and raid visibility** in the alliance member list.
    
    -   [Special Servers - Alliance Attack Notifications](https://support.travian.com/articles/31)
        
-   **No confederacies**.
    
-   **Faster construction:** All resource fields plus the Main Building, Granary, and Warehouse (including great variants) build **25% faster**.
    
-   **Improved alliance bonuses:**
    
    -   The **commerce bonus** increases merchant speed and capacity.
        
    -   The **philosophy bonus** improves Town Hall celebrations and artworks, and increases their limits.
        
-   **Choose the tribe** of your **first three settled villages.** Conquest does not count. This choice cannot be reused even if those villages are lost.
    

* * *

## **Changes Compared to Northern Legends**

-   Map edges can be crossed (same as normal worlds).
    
-   No harbours or ships.
    
-   Vikings are not included; **Teutons are back**.
    
-   Roman troops match the regular gameworld version. Legionnaires no longer fill the Teuton spearman role.
    

* * *

## **New Features in Reign of Fire**

### **Item Rarity**

Equipment now comes in **four rarity levels**:

-   **Common, Uncommon, Rare, Epic**
    

Rarity combines with the usual **three quality tiers**, meaning items can offer higher bonuses than before.

-   [Special Servers - Common, Uncommon, Rare and Epic Items](https://support.travian.com/articles/23)
    

### **More Adventures**

-   Adventures are generated **twice as fast**.
    
-   On x1 worlds, you receive about **6 per day for the first 3 days**, instead of 3.
    
-   Higher-speed worlds scale accordingly.
    
-   You must complete **20 adventures** (instead of 10) before accessing the Auction House.
    

Because there are more adventures, both **difficulty** and **hero experience** per adventure are about **half** of regular values. Damage may vary slightly due to hero fighting strength, but is generally lower.

### **Better Loot**

-   Adventures now give **better rewards**, and equipment is more common.
    
-   As the game progresses, the rarity of items found gradually increases  
    (though **epic items** are not found in adventures).
    

### **Item Crafting**

Players can:

-   **Smelt items** into material
    
-   **Forge new items**
    
-   **Refine items** to increase their rarity and improve bonuses
    

-   [Special Servers - Item Crafting](https://support.travian.com/articles/22)
    

### **Adjusted Hero Damage Model**

A new system changes how damage reduction items work:

**Regular worlds:**

-   Item bonuses apply first, then damage is checked.
    
-   If the final damage is **90 or more**, the hero dies.
    
-   Best item reduces damage by up to **8 HP**.
    

**Reign of Fire:**

-   If **initial damage is 95 or more**, the hero dies immediately (before reductions).
    
-   If **initial damage is below 95**, item bonuses apply, and the hero only dies if the final damage equals or exceeds the hero’s remaining health.
    

**Example from the original text (page 3):**  
A hero with an item reducing damage by 8 HP and full health:

-   Hit for 96 damage →
    
    -   **Regular worlds:** survives with 12 HP.
        
    -   **Reign of Fire:** dies because initial damage ≥ 95.
