Yes. Season Pass progress is tied to your lobby account.
You can make progress on any game world participating in the same Season Pass. A Mission does not have to be completed entirely on one game world.
Yes. Actions performed on your avatar by duals and sitters count toward the Season Pass progress of the avatar owner’s lobby account.
Yes. You can make part of the required progress on one avatar and complete the rest on another, as long as both game worlds participate in the same Season Pass.
You can complete five Missions each day: two Daily Missions and three Random Missions.
Each Random Mission can be rerolled once per day, but only before you complete its first objective.
Rerolling requires watching a video or using a Video Skip Shard.
All Missions reset at midnight.
No. You can collect unlocked Season Pass Rewards from the Season Pass screen.
After the Season Pass ends, unlocked rewards remain available to be redeemed for seven days.
No. Premium rewards still need to be unlocked by earning the required Season Pass Points. Purchasing the Premium Season Pass allows you to collect premium rewards.
No. Governor unlocks are tied to your lobby account. Once a Governor is unlocked, you can use them on participating game worlds.
No. Governor Stars are tied to your lobby account.
Stars are used to unlock a Governor and increase their Maximum Level. The Maximum Level applies across game worlds.
You can check your current Stars progress in the Governor tooltip. It shows your current number of Stars and how many are required for the next unlock or Maximum Level.
No. Experience is specific to each game world and starts from zero on each new game world.
A Governor’s Experience and Governor Level are tracked separately on each game world.
For example, the same Governor may be level 4 on one game world and level 2 on another. Their Maximum Level, however, is tied to your lobby account and is the same across game worlds.
A Governor cannot level up beyond their Maximum Level.
For example, if their Maximum Level is 3, they remain at level 3 even if they have earned enough Experience for level 4. You need more Stars to increase their Maximum Level before they can level up further.
The Maximum Level is the highest level the Governor is currently allowed to reach.
The Governor must still earn enough Experience on that specific game world to reach each level.
Yes. The same Governor can be used on multiple game worlds at the same time. Their Experience and Governor Level are tracked separately on each game world.
No. A Governor can only be active in one village per avatar.
If you have multiple Governors, each Governor can be active in a different village on the same avatar.
You can recall a Governor at any time and assign them to another village.
Recalling is immediate, but activating the Governor again starts a new activation countdown. Moving a Governor does not affect their Experience or Level.
Their active abilities stop affecting the village.
Effects that have already happened are not reversed. For example, if Cleopatra is recalled, the village’s crop production returns to normal, but resources already produced are not removed.
Activating a Governor takes time, depending on the game world speed.
On an x1 game world, activation takes 12 hours.
Yes. Shards are stored in the Shards Inventory, which is shared across your lobby account. They can be used on game worlds participating in the Season Pass.
No. Duals have their own Shards Inventory and cannot use the avatar owner’s Shards.
Duals need to play on their own avatars to progress in the Season Pass and obtain their own Shards.
Generally, yes. Some Shards provide benefits that last for a period of time or can be used for multiple actions.
Building Time Reduction Shards only affect the construction and upgrading of buildings and resource fields.
They do not affect:
building demolition;
unit improvements in the Smithy;
research in the Academy;
construction or upgrades of Watchtowers.
They also cannot be used for the construction or upgrading of the Residence, Palace, or Command Center, or in Wonder of the World villages.
Yes. However, any reduction beyond the remaining construction time is lost.
Yes. You select the target village when using the Shard. It does not need to be your currently active village.
Yes. The time reduction is adjusted for game world speed. The base time is divided by the speed multiplier.
No. You can activate another Video Skip Shard only after the current one has been fully used.
After activation, the Shard is automatically used for the next video or videos you would otherwise need to watch until all available skips have been used.
Yes. Once a Video Skip Shard is active, videos are also skipped for duals and sitters.
Yes. The duration of Travian Plus provided by the Shard depends on the game world speed.
Cleopatra’s bonuses depend on her level and on the conditions in the village where she is active.
Depending on which requirements are met, she may provide one bonus, both bonuses, or neither.
Yes. If the requirements for both bonuses are met, they are added together.
The two bonuses can have different requirements.
For example, at levels where the first bonus requires the village to have no occupied oases, having an occupied oasis prevents that bonus from applying. The second bonus may still apply if the village has a Hero’s Mansion with at least one unused oasis slot.
No.
An unused oasis slot requires the village to have a Hero’s Mansion with an available oasis slot. Simply having no occupied oasis does not by itself fulfil that requirement.
No. The requirements depend on her level and the specific bonus.
At level 5, Cleopatra’s first 25% crop production bonus has no requirements. Her second 25% bonus still requires a Hero’s Mansion with at least one unused oasis slot.
Cleopatra gains Experience from the crop produced in the village where she is active.
Production bonuses are included, and the amount is counted before crop consumption by population and troops.
No. The required amounts are the same across all game worlds and do not depend on game speed.
Her crop production bonus stops affecting the village. Resources already produced while the bonus was active are not removed.