---
title: "Northern Legends - Game Mechanics"
description: "Northern Legends - Game Mechanics"
url: https://support.travian.com/en/articles/32-northern-legends-game-mechanics
collection: "Gameworlds and specials"
updated: 2026-10-29
language: en
alternates: [it, de, ar, cs, fr, tr, es, pl, pt, ru]
---

# Northern Legends - Game Mechanics

Northern Legends - Game Mechanics

**Northern Legends** is the **2024 Annual Special** of Travian: Legends. Below is an overview of the gameplay features that differ from regular gameworlds.

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## **Main Features Kept from Previous Annual Specials**

-   Uses the **Ancient Europe map** with region-based spawning. The map is **flat** and **edges cannot be crossed**.
    
    -   [Special Servers - Regional Map](https://support.travian.com/articles/27)
        
-   Includes **87 conquerable regions** that generate **Victory Points** instead of a World Wonder endgame.
    
    -   [Special Servers - Regions and Population](https://support.travian.com/articles/26)
        
-   Victory Points are **stored in villages**.
    
    -   [Special Servers - Ancient Powers and Victory Points](https://support.travian.com/articles/106)
        
-   **Keep Tribe on Conquest** is enabled.
    
-   **Troop forwarding** (including bulk forwarding) and **troop merging** remain available.
    
    -   [Special Servers - Forwarding Troops](https://support.travian.com/articles/72)
        
    -   [Special Servers - Merging Troops](https://support.travian.com/articles/73)
        
-   **Cities** and **Watchtowers** are included.
    
    -   [Special Servers - Cities](https://support.travian.com/articles/79)
        
    -   [Special Servers - Watchtowers](https://support.travian.com/articles/78)
        
-   **Alliance attack and raid visibility** is available in the alliance members list.
    
    -   [Special Servers - Alliance Attack Notifications](https://support.travian.com/articles/31)
        
-   **Naval warfare and trading** are available. Players can settle on the shore to build ships for moving troops and resources quickly across the sea.
    
    -   [Special Servers - Harbor and Deep Water](https://support.travian.com/articles/24)
        
    -   [Special Servers - Ships and Naval Movement](https://support.travian.com/articles/25)
        
-   **No confederacies**.
    
-   Resource deliveries by merchants or trade ships can be **cancelled within 60 seconds**.
    

* * *

## **New Features**

### **Vikings as a New Tribe**

Teutons are not present on Northern Legends. Their place is taken by **Vikings**, a new tribe specializing in sea-based warfare and raiding.

Key Viking traits:

-   **Berserker**: A strong infantry unit that consumes twice the crop but deals **additional damage upon death** when attacking.
    
-   **Valkyrie’s Blessing** cavalry: Very efficient in crop consumption.
    
-   Viking heroes can **reduce enemy village loyalty by 5%**, making them powerful offensive leaders.
    

### **Raid Ships**

A new ship type optimized for **raiding via farmlists**.  
Vikings have the **fastest raid ships**, giving them an advantage at sea.

* * *

## **Changed Pathfinding**

Ship movement now always follows a **straight-line path**, whether traveling over land or sea. The older, more complex pathfinding system has been removed.

* * *

## **Faster Construction**

Construction time for the **Main Building, Granary, Warehouse** (including great variants) and all **resource fields** is reduced by **25%**, enabling faster economic development.

* * *

## **Invincible Rome (Northern Legends Only)**

To compensate for the absence of Teuton spearmen, Roman **Legionnaires** receive significant boosts:

-   Cavalry defense increased from **50 → 70**
    
-   Training time reduced from **26:40 → 22:40**
    
-   Movement speed increased from **6 → 7 fields/hour**
    

These buffs apply **exclusively** to Northern Legends.

* * *

## **Improved Alliance Bonuses**

-   The **commerce bonus** now increases merchant speed as well as capacity.
    
-   The **philosophy bonus** improves Culture Point production and affects **Town Hall celebrations and artworks**, raising their limits.
    
    -   [Alliance Bonuses](https://support.travian.com/articles/88)
        
    -   [Celebrations and Town Hall](https://support.travian.com/articles/82)
        

* * *

## **Choose the Tribe of the First Three Settled Villages**

Players may choose the tribe for their **first three settled villages**.  
This applies only to settled villages—**conquered villages do not count**.  
If these villages are lost, the option **cannot** be used again.
