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Oasis

Oasis Types and Bonuses

An oasis is a special tile on the map that can be conquered by your hero and annexed to a nearby village, granting that village a permanent resource production bonus. Each village can control up to three oases, making them one of the most important long-term investments in the game.

Overview

At the beginning of the game, oases are occupied by wild animals and do not produce any resources. Resource production only starts once Beginner Protection ends. You can check the number of animals in an oasis without scouting by hovering over it or clicking it on the map. Defeating the animals rewards your hero with a bounty. The hero does You can check the number of animals in an oasis without scouting by hovering over it or clicking it on the map. Defeating the animals rewards your hero with a bounty. The hero does not need to survive the attack for this reward to be granted. Oases on the map also show:

  • The type of resource bonus they provide

  • Whether they are free or already conquered by another player

Oasis Types and Bonuses

Each resource type has up to three kinds of oases:

  • Type 1: Produces only one resource at +25% (e.g., +25% lumber, clay, iron, or crop).

  • Type 2: Produces one resource at +25% plus an additional +25% crop.

  • Type 3: Produces only one resource at +50%. Exclusive to the grey Natarian area — the zone around the World Wonder in the centre of the map, controlled by the Natar NPC faction. Available for lumber, clay, and iron only; crop oases do not have a Type 3.

When you conquer an oasis, it grants a production bonus to the village your hero conquered it from. This bonus applies only to that village's base production. Cleopatra’s governor production bonus is also calculated from the settlement’s base production and added on top. You must have at least one oasis slot free to receive it; if all three slots are occupied, abilities 1 and 3 provide no bonus.

Production values below are at 1x game speed, when the oasis is not occupied.

(If you are on mobile, please use landscape mode for a better viewing experience)

Type

Bonus when occupied

Lumber

Clay

Iron

Crop

Capacity

LUMBER OASES

 

Type 1

+25% lumber/hr

40

10

10

11

1,000 each

Type 2

+25% lumber/hr, +25% crop/hr

40

10

10

41

2,000 each

Type 3 *

+50% lumber/hr (Natarian area only)

80

10

10

11

2,000 each

CLAY OASES

 

Type 1

+25% clay/hr

10

40

10

11

1,000 each

Type 2

+25% clay/hr, +25% crop/hr

10

40

10

41

2,000 each

Type 3 *

+50% clay/hr (Natarian area only)

10

80

10

11

2,000 each

IRON OASES

 

Type 1

+25% iron/hr

10

10

40

11

1,000 each

Type 2

+25% iron/hr, +25% crop/hr

10

10

40

41

2,000 each

Type 3 *

+50% iron/hr (Natarian area only)

10

10

80

11

2,000 each

CROP OASES

 

Type 1

+25% crop/hr

10

10

10

41

1,000 each

Type 2

+50% crop/hr

10

10

10

81

2,000 each

* Type 3 oases are only found in the grey Natarian area near the World Wonder. They cannot be conquered by regular villages — only villages within 3 tiles of a Type 3 oasis can attempt to annex them.

Conquering Natural Oases

To conquer an oasis, it must be within 3 tiles of your village. Your Hero's Mansion must be at the required level to hold the number of oases you want:

  • Hero's Mansion Level 10 → 1 oasis

  • Hero's Mansion Level 15 → 2 oases

  • Hero's Mansion Level 20 → 3 oases

Your hero must attack the oasis repeatedly until it is annexed by the village they attacked from. Each attack reduces the oasis's loyalty. When loyalty reaches 0%, the oasis is conquered.

To take an oasis from another player:

  • Destroy their defense

  • Attack with your hero the required number of times (see table below)

The number of attacks needed depends on how many oases the defender currently owns. Each hero attack reduces loyalty by a fixed percentage — and that percentage is higher when the defender owns more oases. This means taking one oasis from a player who owns three requires only a single attack, while taking the last oasis from a player who owns only one requires three attacks.

Defender owns…

Hero attacks needed

3 oases

1 attack

2 oases

2 attacks

1 oasis

3 attacks

info icon
Heroes do not disappear after conquering an oasis.

Raiding Oases

Raiding a player-owned oasis allows your troops to steal up to 10% of the resources stored in that oasis. Oasis resources regenerate fully over 10 minutes.

If you raid the same oasis again before it has fully regenerated (e.g., 7 minutes later), you only take the portion that has regenerated so far — in this example, 7%. Raiding your own oasis results in 0 net gain, because the resources stored there were produced by your own village and are simply being moved back to it.

Oasis Loyalty

Oasis loyalty is a value between 0% and 100% that reflects how firmly an oasis is held. When your hero attacks an oasis, its loyalty drops. When loyalty reaches 0%, the oasis is conquered by your village.

After being conquered, an oasis's loyalty starts regenerating automatically at 1% every 30 minutes. Players cannot influence this rate. A freshly conquered oasis with low loyalty can be retaken quickly — allow time for loyalty to rebuild if you are in a contested area.

Releasing an Oasis

To release an oasis you own:

  • Open the Hero's Mansion

  • Click the red cross next to the oasis

  • The oasis is released back to nature and must be captured and attached again afterward.

Release time:

  • ~2 hours on 3x speed

  • ~6 hours on 1x speed

info icon
If your village is conquered, all its oases are automatically released — even if you later recapture the village.

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