To conquer a village, you must reduce its loyalty to 0% using your administrator(s).
This will only work if all of the following conditions are met:
The target village does not have an active administration building (Residence, Palace, or Command Center).
→ It is sufficient if the building is destroyed during the same attack.
The village is not a capital.
The village is not the player’s last remaining village.
You have enough culture points to own an additional village
→ Not required when reconquering your own village.
You send your administrator(s) with a normal attack, not a raid.
Your administrator(s) survive the battle.
Each tribe has its own administrator type with different strengths:
Roman Senator – reduces loyalty by 20–30%
Teuton Chief – reduces loyalty by 20–25%
Gaul Chieftain – reduces loyalty by 20–25% (faster)
Hun Logades – reduces loyalty by 15–30%
Egyptian Nomarch – reduces loyalty by 20–25%
Spartan Ephor – reduces loyalty by 20–25%
To train an administrator, you need:
Academy level 20
Administrator researched in the Academy
A suitable administration building:
Residence: level 10 or 20
Palace / Command Center: level 10, 15, or 20
Each of these can train 3 settlers or 1 administrator.
You also need at least one free expansion slot in that village.
Do not send everything in a single attack. Conquering works best in waves:
Clear the village
Send troops to eliminate defending forces.
Include catapults to destroy the Residence, Palace, or Command Center.
Must be a normal attack, otherwise catapults will not fire.
Lower loyalty
Send your administrator(s) with troops.
Include catapults in every wave to keep the administration building destroyed. If its next level was already under construction, it can rebuild to level 1 shortly after being destroyed.
Must also be a normal attack, otherwise neither catapults nor administrators will work.
Repeat
Continue sending administrator waves until loyalty reaches 0%.
You can coordinate attacks from multiple villages or with allies.
If multiple attacks land at the same second, the one sent first will land first.
Once loyalty reaches 0%:
The administrator disappears.
The accompanying troops remain as defenders.
You should immediately:
Build a new administration building to restore loyalty.
Station defensive troops and scouts in the village.
Loyalty regeneration:
Loyalty increases by 2/3 of the administration building level per hour
→ Example: Level 6 building = +4 loyalty per hour
You can also increase loyalty using Tablets of Law.
When a village is conquered:
All troops belonging to that village are removed, including:
Reinforcements in other locations
Troops in transit
Queued units
The hero (if it was their home village)
The following are reset or removed:
Academy research
Smithy upgrades
Village wall
Tribe-specific buildings (e.g. Brewery, Trapper, Horse Drinking Trough)
Connected oases become independent
Incoming reinforcements:
If not from the same alliance/confederacy, they are sent back after 1 hour (or immediately upon arrival)
If the conquered village is your own:
Buildings and levels remain
Wall is still removed
Research and troops are still removed
If the village is the same tribe as yours:
Tribe-specific buildings are not destroyed
On some special servers:
The village keeps its tribe → tribe buildings remain
If you conquer a village from a smaller account:
All buildings lose 1 level
Expansion slots:
Villages founded or conquered by that village still occupy its expansion slots
To successfully conquer a village, focus on:
Removing the administration building
Using properly timed waves
Sending administrators with normal attacks
Repeating until loyalty reaches 0%
Rushing or combining everything into one attack will usually fail.