---
title: "Conquering Villages"
description: "Conquering Villages"
url: https://support.travian.com/en/articles/54-conquering-villages
collection: "Expansion"
updated: 2026-10-28
language: en
alternates: [pl, tr, fr, it, ar, cs, de, es, pt, ru]
---

# Conquering Villages

Conquering Villages

## Conquering Villages

### What you need before you start

To conquer a village, you must reduce its loyalty to **0%** using your administrator(s).

This will only work if all of the following conditions are met:

-   The target village **does not have an active administration building** (Residence, Palace, or Command Center).  
    → It is sufficient if the building is destroyed during the same attack.
    
-   The village **is not a capital**.
    
-   The village **is not the player’s last remaining village**.
    
-   You have enough **culture points** to own an additional village  
    → Not required when reconquering your own village.
    
-   You send your administrator(s) with a **normal attack**, not a raid.
    
-   Your administrator(s) **survive the battle**.
    

* * *

### Getting an administrator

Each tribe has its own administrator type with different strengths:

-   **Roman Senator** – reduces loyalty by 20–30%
    
-   **Teuton Chief** – reduces loyalty by 20–25%
    
-   **Gaul Chieftain** – reduces loyalty by 20–25% (faster)
    
-   **Hun Logades** – reduces loyalty by 15–30%
    
-   **Egyptian Nomarch** – reduces loyalty by 20–25%
    
-   **Spartan Ephor** – reduces loyalty by 20–25%
    

To train an administrator, you need:

-   **Academy level 20**
    
-   Administrator researched in the Academy
    
-   A suitable **administration building**:
    
    -   **Residence**: level 10 or 20
        
    -   **Palace / Command Center**: level 10, 15, or 20
        

Each of these can train **3 settlers or 1 administrator**.

You also need at least **one free expansion slot** in that village.

* * *

### How to conquer a village

Do not send everything in a single attack. Conquering works best in **waves**:

1.  **Clear the village**
    
    -   Send troops to eliminate defending forces.
        
    -   Include catapults to destroy the Residence, Palace, or Command Center.
        
    -   Must be a **normal attack**, otherwise catapults will not fire.
        
2.  **Lower loyalty**
    
    -   Send your administrator(s) with troops.
        
    -   Include catapults in every wave to keep the administration building destroyed. If its next level was already under construction, it can rebuild to level 1 shortly after being destroyed.
        
    -   Must also be a **normal attack**, otherwise neither catapults nor administrators will work.
        
3.  **Repeat**
    
    -   Continue sending administrator waves until loyalty reaches **0%**.
        

You can coordinate attacks from multiple villages or with allies.  
If multiple attacks land at the same second, **the one sent first will land first**.

* * *

### After a successful conquest

Once loyalty reaches 0%:

-   The **administrator disappears**.
    
-   The accompanying troops **remain as defenders**.
    

You should immediately:

-   Build a **new administration building** to restore loyalty.
    
-   Station **defensive troops and scouts** in the village.
    

Loyalty regeneration:

-   Loyalty increases by **2/3 of the administration building level per hour**  
    → Example: Level 6 building = **+4 loyalty per hour**
    
-   You can also increase loyalty using **Tablets of Law**.
    

* * *

### What changes after conquest

When a village is conquered:

-   All troops belonging to that village are removed, including:
    
    -   Reinforcements in other locations
        
    -   Troops in transit
        
    -   Queued units
        
    -   The hero (if it was their home village)
        
-   The following are reset or removed:
    
    -   **Academy research**
        
    -   **Smithy upgrades**
        
    -   **Village wall**
        
    -   **Tribe-specific buildings** (e.g. Brewery, Trapper, Horse Drinking Trough)
        
-   **Connected oases become independent**
    
-   Incoming reinforcements:
    
    -   If not from the same alliance/confederacy, they are **sent back after 1 hour** (or immediately upon arrival)
        

* * *

### Important exceptions

-   If the conquered village is **your own**:
    
    -   Buildings and levels remain
        
    -   Wall is still removed
        
    -   Research and troops are still removed
        
-   If the village is the **same tribe as yours**:
    
    -   Tribe-specific buildings are **not destroyed**
        
-   On some **special servers**:
    
    -   The village keeps its tribe → tribe buildings remain
        
-   If you conquer a village from a **smaller account**:
    
    -   All buildings lose **1 level**
        
-   Expansion slots:
    
    -   Villages founded or conquered by that village **still occupy its expansion slots**
        

* * *

### Key takeaway

To successfully conquer a village, focus on:

-   Removing the administration building
    
-   Using **properly timed waves**
    
-   Sending **administrators with normal attacks**
    
-   Repeating until loyalty reaches **0%**
    

Rushing or combining everything into one attack will usually fail.
