---
title: "Battle Mechanics"
description: "Battle Mechanics"
url: https://support.travian.com/en/articles/63-battle-mechanics
collection: "Battles"
updated: 2026-10-28
language: en
alternates: [es, pl, it, fr, ar, tr, de, cs, pt, ru]
---

# Battle Mechanics

Battle Mechanics

War is an essential part of Travian: Legends. This guide gives an overview of how battles work, what influences them, and what happens before, during, and after combat.

* * *

## **Before Battle**

### **Offence and Defence Points**

Every unit has:

-   **Offence points** (used when attacking)
    
-   **Defence points** against **infantry**
    
-   **Defence points** against **cavalry**
    

Only offence points of the attacker and defence points of the defender are used in combat. Defeating troops with an attack value of 15 or less does not grant defence points; this applies to Spearmen, Phalanxes, and Slave Militia.  
A unit strong in defence may still be ineffective in attack (e.g., Praetorians), while units like Macemen are poor defenders. Always use units according to their intended role.

Because the combat system is complex, outcomes can be difficult to predict. You can use the **combat simulator** in the Rally Point to estimate the result.

### **Smithy**

The Smithy increases troop strength through upgrades. Troops found on adventures have an upgrade level below 0, so they are weaker than troops of the same type researched normally and may have lower combat strength. When simulating combat, make sure to enter the correct Smithy level for each troop.

### [**Artefacts**](https://support.travian.com/articles/101)

Artefacts can affect troop behaviour and village defence. Depending on the artefact, it might boost anti-siege resistance, training speed, or reduce crop consumption.

* * *

## **Types of Battle**

-   **Raid**  
    A fast attack meant to steal resources.
    
    -   Loyalty is not reduced.
        
    -   Catapults do not fire.
        
    -   Rams do not damage walls.
        
-   **Attack**  
    A full battle to the death.
    
    -   Ends only when one side loses all troops.
        
    -   Loyalty is reduced if administrators are present.
        
    -   Catapults and rams function normally.
        
-   **Scouting**  
    If only scout units are sent, they perform scouting regardless of choosing raid or attack.  
    You can choose to scout enemy resources/troops or defences/troops.
    

**Gaul-specific note:**  
In both raids and attacks, Gaul Trappers can capture enemy troops. In a full attack, the army will attempt to free any trapped troops from your side or your allies. **25% of freed troops die** in the process.

### **Outgoing Troop Limit**

There is a limit of **20,000 outgoing troops** per avatar.  
This includes attacks, raids, adventures, reinforcements, and any other movement.  
Once the limit is reached, new raids cannot be sent until troops return.

* * *

## **In Battle**

### [**Wall**](https://support.travian.com/articles/64)

The defending village’s wall gives a **percentage-based defence bonus**, depending on its tribe and level.

### [**Rams**](https://support.travian.com/articles/64)

Rams are the only units that can destroy walls.

### **Village Defence Value**

An empty village has a base defence of **10**.  
A lone attacking unit with **less than 83 offence points** will always die, regardless of the defender’s losses.

### **Administration Building**

Residence, Palace, or Command Center adds passive defence:

-   At level 20, this is **800 defence points** (infantry & cavalry).
    

### **Morale Bonus**

Removed from the game in 2022.

### **Brewery**

A Brewery celebration boosts the attacker’s troop strength by **1% per level**, but:

-   Administrators lose **50%** persuasion strength
    
-   Catapults can only hit **random targets**
    

### [**Catapults**](https://support.travian.com/articles/65)

Used to destroy enemy buildings and fields.

* * *

## **After Battle**

### [**Hospital**](https://support.travian.com/articles/77)

The Hospital allows you to heal wounded troops. Healing costs the same resources as training new troops, but takes **half the time**.

### **Bandages**

If equipped before battle, bandages revive a percentage of troops immediately after the fight.

### **Village Conquest**

If administrators were sent and conditions are met, the village can be conquered.

### **Artefact Capture**

If an artefact is located in the village, the attacker may capture it.

### [**Village Destruction**](https://support.travian.com/articles/67)

Siege troops may destroy a village if sent in sufficient numbers.

### [**Oasis Capture**](https://support.travian.com/articles/48)

You can capture an oasis once:

-   You destroy its defence
    
-   Your hero reduces its loyalty
    

### **Stealing Resources**

Resources can be taken during raids or attacks from:

-   Warehouse
    
-   Granary
    
-   Unsold Marketplace offers
    

Crannies protect resources.  
Gauls have larger Cranny protection.

Resources in the hero inventory **cannot** be stolen.

Using a hero to raid increases plunder—Teuton heroes have +20% plunder by default and can increase it further with certain hero items.
