---
title: "Loyalty"
description: "Loyalty"
url: https://support.travian.com/en/articles/66-loyalty
collection: "Battles"
updated: 2026-10-27
language: en
alternates: [es, pl, it, fr, ar, tr, de, cs, pt, ru]
---

# Loyalty

Loyalty

Every village in **Travian: Legends** starts with **100% loyalty**.  
Loyalty determines how firmly a village belongs to your realm. When loyalty drops to **0%**, the village will switch allegiance and become part of the attacker’s realm.

* * *

### How Loyalty Works

-   A village’s loyalty cannot decrease **as long as** it has one of the following buildings:
    
    -   **Residence**
        
    -   **Palace**
        
    -   **Command Center**
        

If none of these buildings are present, loyalty can be reduced by **attacks with administrators** (Senators, Chiefs, Chieftains, Logades, Nomarchs, Ephors, or Jarls).  
Once loyalty reaches **0%**, the village is conquered.

Learn more:

-   [Conquering Villages](https://support.travian.com/articles/54)
    
-   [Preventing Conquering](https://support.travian.com/articles/55)
    

* * *

### Increasing Loyalty

Loyalty automatically increases over time when a **Residence**, **Palace**, or **Command Center** exists in the village.

-   Each building level increases loyalty by **2 points every 3 hours**, up to a maximum of **100%**.
    
-   The **Tablet of Law** hero item can instantly increase loyalty by **1% per tablet**, up to **125%** total.
    

Learn more: [Hero Consumable Items](https://support.travian.com/articles/90)

* * *

### Decreasing Loyalty

Different tribes have different administrator strengths and random variations.  
Each administrator reduces loyalty within the following ranges:

<table data-id="29c5e8dc-7496-4fff-963f-2ffecc78b0bf" style="min-width: 75px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="24c250bb-381b-4e06-bc48-4f97e04a8e99"><strong>Tribe</strong></p></td><td colspan="1" rowspan="1"><p data-id="147cc309-886a-426e-b582-65a418bf745a"><strong>Administrator</strong></p></td><td colspan="1" rowspan="1"><p data-id="1c81f78e-f733-4df3-88f6-9f69c554da4d"><strong>Loyalty Reduction</strong></p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="71737197-9d59-4616-95a1-6a90b9fab81a">Romans</p></td><td colspan="1" rowspan="1"><p data-id="1cde9317-2045-4bb5-b678-84625e8b5df9">Senator</p></td><td colspan="1" rowspan="1"><p data-id="a8e7ae31-7cfe-49b3-8921-e9f6a197c543">20–30%</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="087f1b9c-5e3c-4f44-9bd1-c09e69c5edc1">Teutons</p></td><td colspan="1" rowspan="1"><p data-id="012cdd37-a7f3-41cc-8a8e-b8df74a3ef4d">Chief</p></td><td colspan="1" rowspan="1"><p data-id="c597e230-da41-4a3d-af16-a2c269ca9f42">20–25%</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="e95e219e-d13f-4591-936e-0e98aac01e2f">Gauls</p></td><td colspan="1" rowspan="1"><p data-id="225592a5-a0c7-4fb1-a15e-0cc964340aaf">Chieftain</p></td><td colspan="1" rowspan="1"><p data-id="fe5190f5-6ee4-4ab3-8379-db1f5d0dda74">20–25%</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="988460c0-b2ff-4907-a4ea-9d2698814911">Huns</p></td><td colspan="1" rowspan="1"><p data-id="3d4d3fbe-ee2a-477c-9222-f75e8d1fbca9">Logades</p></td><td colspan="1" rowspan="1"><p data-id="e517ce45-544f-4c10-973e-c735377ae431">15–30%</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="fb9e65ad-6946-487d-be61-c413858d5cb0">Egyptians</p></td><td colspan="1" rowspan="1"><p data-id="7428663a-4468-4323-989c-1025f4deeef2">Nomarch</p></td><td colspan="1" rowspan="1"><p data-id="870b3baa-db1e-4743-8733-bfccf5b3ee47">20–25%</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="6390fd42-84e3-4e95-81d4-70b83e10ca22">Spartans</p></td><td colspan="1" rowspan="1"><p data-id="c0eb50d3-b158-4d67-ab0d-075a754e5729">Ephor</p></td><td colspan="1" rowspan="1"><p data-id="5fb44f5b-cc01-41ea-9ed9-2d8dcc9376dd">20–25%</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="d9061d83-10f7-41c0-a59f-043eda3bf1fa">Vikings</p></td><td colspan="1" rowspan="1"><p data-id="88bb57a9-def1-4c38-8c60-a157f337d690">Jarl</p></td><td colspan="1" rowspan="1"><p data-id="1690bb1d-05a6-492a-8d57-6b24889f8fa6">15–30%</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="8f654f73-ba00-41b9-8767-ba6bf2d504a7">Viking Hero</p></td><td colspan="1" rowspan="1"><p data-id="fcebedcf-ed19-4f75-9512-ecb41b9ad59b">–</p></td><td colspan="1" rowspan="1"><p data-id="ebb33018-c6bb-4cf3-b590-bf0190587449">5% (cannot conquer villages alone)</p></td></tr></tbody></table>

**Random Factor:**  
The reduction amount has a random component that varies slightly between tribes.

-   The **Huns** have the largest variation, making their results less predictable.
    
-   When **multiple administrators** attack in the same wave, the random value is applied **once** for all of them — so it’s possible to see very high or low total results.
    

* * *

### Effects of Celebrations

**Attacker’s Great Celebration:**  
If a **Great Celebration** is active in the attacker’s village, each administrator will reduce loyalty by an **additional 5%**.  
Only applies to administrators from the celebrating village (not from others).  
Also affects the **Viking Hero**.

**Defender’s Great Celebration:**  
If the defending village is hosting a **Great Celebration**, each administrator reduces loyalty by **5% less**.  
If both attacker and defender have Great Celebrations, the effects cancel out.  
This also affects the **Viking Hero**.

* * *

### Removed Feature: Morale Bonus

The **morale bonus** that used to depend on village population differences has been **removed** and no longer applies.
