---
title: "Event Order"
description: "Event Order"
url: https://support.travian.com/en/articles/74-event-order
collection: "Advanced features"
updated: 2026-10-24
language: en
alternates: [de, cs, fr, ar, es, tr, pl, it, pt, ru]
---

# Event Order

Event Order

Many actions in **Travian: Legends** are processed as **events** that occur after a countdown — for example, when troops travel to attack a village, or when a building upgrade finishes. The **event order** determines in which sequence these actions are completed, especially when multiple things happen at the same time.

* * *

### General Event Timing

Events are processed **chronologically** based on the time they finish.  
An event that ends at **10:05:20** will always occur **before** one that ends at **10:05:21**.

* * *

### Troops Are Always Last

When multiple events finish in the **same second**, troop movements are always handled **after** all other events — such as construction completions or merchant arrivals.

Within troop movements, the order depends on **which troops were sent first**:

-   Troops sent out **earlier** arrive first, even if another army is scheduled to land at the same second.
    
-   This rule applies to all types of troop movement (attacks, raids, reinforcements, etc.).
    

**Example:**  
If an attack is already incoming, it is not possible to send reinforcements that arrive **in the same second but earlier** than that attack. Reinforcements must reach the village **at least one second before** the attack to take part in the defense.

However, if reinforcements were already traveling and an attack is sent later — both landing in the same second — the **reinforcements will arrive first**.

* * *

### Building, Merchant, and Other Events

For non-troop events (e.g., **building completions**, **merchant arrivals**, or **research**), the game does not guarantee a fixed order if they occur within the same second.

For instance:

-   If a **Warehouse finishes construction** at the same time a **merchant arrives** carrying resources, it’s not possible to predict whether the Warehouse completion or the resource delivery will be processed first.
    

Both will occur before troop movements, but their relative order can vary.

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### Events in Different Villages

There is **no guaranteed order** for events that happen in **different villages**.  
For example:

-   If one of your villages is attacked at the same second your own troops reach a target in another village, **either event could resolve first**.  
    This behavior is normal and does not affect fairness in battle resolution.
    

* * *

### Instant Actions

Some actions in the game are **instant** and do not operate through the event queue (they have **no countdown**). When triggered, these are typically processed **immediately**, and their order relative to other ongoing events **is not guaranteed**.

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### Summary

<table data-id="a660a632-d427-415c-bf1b-81270eb1ea7a" style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="2797e642-763d-494a-8491-a3f68d1d9135"><strong>Event Type</strong></p></td><td colspan="1" rowspan="1"><p data-id="5b6606a9-a60b-4ee0-a06f-31b070590c9e"><strong>Order of Resolution</strong></p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="c9c45063-2df3-4ab0-9911-a476d2b5243b">Building completions, merchant arrivals, etc.</p></td><td colspan="1" rowspan="1"><p data-id="f99e60ad-39df-4aa3-ae3e-87d58cd2a46b">Before troop events (no guaranteed order between them)</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="0b58a1ef-f91c-4934-8704-052f20c8a104">Troop movements (attacks, reinforcements, etc.)</p></td><td colspan="1" rowspan="1"><p data-id="c65a7570-84b3-4eb0-b3bd-47476fd94b0d">After all other events</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="768640ee-73fd-4c9e-855a-f0407dbfdd74">Simultaneous troop arrivals</p></td><td colspan="1" rowspan="1"><p data-id="c1bc1f2a-377c-4003-b146-3f60a073ac78">Based on who sent them first</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="9ce1e7ae-4230-46e5-bc9d-1fb9f699353e">Events in different villages</p></td><td colspan="1" rowspan="1"><p data-id="1861cb78-a6a1-4a0d-8596-b5061282b1fd">Randomized order</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="7153f2ca-8fea-4677-acb8-e99c9dde61f7">Instant actions</p></td><td colspan="1" rowspan="1"><p data-id="bef7e52b-bf87-42b6-abb9-279122138432">Processed immediately (no fixed position)</p></td></tr></tbody></table>
