---
title: "Starvation Mechanics"
description: "Starvation Mechanics"
url: https://support.travian.com/en/articles/83-starvation-mechanics
collection: "Advanced features"
updated: 2026-10-28
language: en
alternates: [de, cs, fr, ar, es, tr, pl, it, pt, ru]
---

# Starvation Mechanics

Starvation Mechanics

All troops, including the hero, consume crop from the village’s granary. If your crop production is too low or the granary empties, **troops begin to starve**. Crop management is essential to avoid losing troops unintentionally.

Buildings also consume crop through population, but buildings themselves do **not** suffer from starvation. However, low crop prevents you from starting new construction.

* * *

## **When Starvation Begins**

Starvation begins when:

-   The **granary has no crop left**, and
    
-   The **village produces less crop than required** to feed its troops and population.
    

Once starvation starts, troops die in a fixed order based on four groups.

* * *

## **Starvation Order: The Four Groups**

Troops starve in this order:

1.  **Reinforcements from other players**
    
2.  **Your own reinforcing troops** (troops you have stationed in other villages)
    
3.  **Troops in their home village**
    
4.  **Troops on the way**, **forwarded troops**, and **troops in traps**
    

Troops dying in battle or from starvation **add their recruitment crop cost** back into the granary.  
Example:

-   A Legionnaire adds **30 crop**
    
-   A Trebuchet adds **90 crop**
    

This crop can temporarily feed remaining troops but usually isn’t enough to stop starvation fully.

* * *

## **Starvation Order Within Each Group**

Within each of the four groups, starvation follows additional rules:

### **1\. Army with the Most Units Dies First**

An “army” means one row of units in the Rally Point (for example, each reinforcement row or each outgoing attack).

### **2\. If Two Armies Have the Same Number of Units**

They alternate—one unit from each army starves in turns.

### **3\. Inside One Army Row**

-   The unit type with the **highest number** of units dies first
    
-   If tied, units starve **from left to right** (e.g., Phalanxes before Swordsmen)
    

* * *

## **Example (from the file)**

Army A:

-   6,000 Clubs
    
-   3,000 Horses
    
-   1,000 Catapults  
    Total: 10,000 units
    

Army B:

-   1,000 Clubs
    
-   8,000 Horses  
    Total: 9,000 units
    

1.  **Army A starves first** → 1,000 Clubs die
    
2.  Both armies now have 9,000 units → they alternate losing units
    
3.  Starvation continues based on the rules above
    

This process applies to all four starvation groups.

* * *

## **Oasis Starvation**

Troops in an occupied oasis are treated as if they are in the village itself:

-   Reinforcements belonging to the same village starve in **Group 3** (home village troops), not Group 1.
    

* * *

## **Starvation with Evasion Active (Capital Only)**

If troop evasion is active **and the hero is set to hide**:

-   Troops leave the village
    
-   The hero stays behind and may be the **only unit left**
    
-   The hero can **starve first** if crop is insufficient
    

The hero’s **6 crop production** is added to village production and does **not** protect the hero from starvation.

To avoid this:

-   Disable **hero evasion** so the hero leaves with the troops
