---
title: "Alliance, Confed & NAP"
description: "Alliance, Confed & NAP"
url: https://support.travian.com/en/articles/84-alliance-confed-and-nap
collection: "Alliance"
updated: 2026-10-27
language: en
alternates: [tr, pl, it, ar, fr, de, cs, es, pt, ru]
---

# Alliance, Confed & NAP

Alliance, Confed & NAP

**Travian: Legends** is built on cooperation and diplomacy. Joining or leading an **alliance** allows players to coordinate attacks, defenses, and resource sharing — all crucial to victory in the endgame.

* * *

### What Is an Alliance?

An **alliance** is a group of up to **60 players** working together.  
Alliances can share intelligence, reinforce one another, trade resources, and compete for **artefacts** that grant powerful bonuses.

<table data-id="80796b84-7fae-4f1f-839d-2a4ead4e1b55" style="min-width: 50px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="f23e7f63-36d2-4a1b-aa03-a658c9f89777">Action</p></td><td colspan="1" rowspan="1"><p data-id="9ebea941-f26d-4d96-8a41-c1e2fd8debc5"><strong>Requirement</strong></p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="f2a0d886-2e5d-402d-877c-41992a1bf71f"><strong>Create an Alliance</strong></p></td><td colspan="1" rowspan="1"><p data-id="aadfe11e-e8b8-4d41-95b1-98b213397a7f">Embassy level <strong>3</strong></p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="39970af1-d708-4507-9567-05d64629ce09"><strong>Join an Alliance</strong></p></td><td colspan="1" rowspan="1"><p data-id="23bcac24-e270-494d-8a58-3274df9485c5">Embassy level <strong>1</strong></p></td></tr></tbody></table>

> If the Embassy is destroyed, the alliance remains intact — no members are removed.

Alliances can form larger partnerships known as **confederacies**, or choose **non-aggression pacts (NAPs)** to establish peace with others.

* * *

### Confederacies

A **confederacy** is a formal cooperation agreement between **up to three alliances**.  
Members of a confederacy can:

-   Send **resources and reinforcements** to one another.
    
-   Plan **joint attacks** and **shared defenses**.
    
-   Coordinate against common enemies.
    

Confederacies must be **interconnected**, meaning all alliances are directly linked — not just indirectly through others.

> Only alliances in the **same confederacy** can exchange resources and reinforcements.  
> NAPs are **not** affected by these restrictions.

* * *

### How to Create a Confederacy

1.  **Alliance A** sends a **confederacy offer** to another alliance (e.g., Alliance B).
    
2.  If **Alliance B** accepts, the confederacy is formed.
    
3.  To add a **third alliance (Alliance C)**:
    
    -   One existing alliance sends the offer to Alliance C.
        
    -   The other alliance(s) in the confederacy must approve it.
        
    -   Alliance C then accepts to finalize the addition.
        

Any alliance can **leave** a confederacy at any time.  
An alliance can also be **removed**, but only if **all remaining confederacy members agree**.

* * *

**Example: Alliance Diplomacy Screen**

![](https://staticfiles.gleap.io/helpcenter/68308d126b4d67fbe821228f/20260427082858_2360.png)

This menu allows leaders to:

-   Offer a **confederacy** or **NAP**,
    
-   Declare **war**,
    
-   Manage **existing relationships** (listed below).
    

> **Tip:**  
> In your alliance description, you can automatically display connections by using tags like `[diplomatic]`, `[ally]`, `[nap]`, or `[war]`.

* * *

### Sending Reinforcements and Resources

You can only send **resources or reinforcements** to:

-   Your own villages
    
-   Members of your **alliance**
    
-   Members of your **confederacy**
    

The **Marketplace** remains open to all players, but you can restrict offers to alliance members using the **“own alliance only”** checkbox.

**Example:**

![](https://staticfiles.gleap.io/helpcenter/68308d126b4d67fbe821228f/20260427082858_9716.png)

* * *

### Leaving an Alliance or Confederacy

When a connection that allows reinforcement or resource exchange is broken (for example, a player leaves an alliance, or an alliance leaves a confederacy):

1.  **New resources cannot be sent** to villages outside the alliance or confederacy.
    
2.  **Merchants already en route** will still deliver their cargo.
    
3.  **New reinforcements** cannot be sent.
    
4.  A **1-hour timer** starts.
    

After one hour:

-   The system checks all active memberships.
    
-   Any reinforcements from players **no longer in the same alliance or confederacy** are **automatically returned**.
    
-   Reinforcements still traveling when the timer ends will return **immediately upon arrival**.
    

If a player **rejoins or leaves again**, a **new 1-hour timer** starts.

* * *

### Non-Aggression Pacts (NAPs)

A **Non-Aggression Pact (NAP)** is a diplomatic agreement where two alliances agree **not to attack each other**. However, unlike confederacies, NAPs **do not allow** resource or troop sharing.

They are often used by strong alliances to **avoid mutual damage** while focusing on other fronts.  
Each alliance may hold **up to three NAPs** at a time.

* * *

### War

A **war** is a declared state of hostility between alliances.  
Confederacy members typically **support each other** during wars by reinforcing and sharing strategy.

* * *

### Summary

<table data-id="c000c1b5-3b39-40aa-abc7-04610844f3d5" style="min-width: 100px;"><colgroup><col style="min-width: 25px;"><col style="min-width: 25px;"><col style="min-width: 25px;"><col style="min-width: 25px;"></colgroup><tbody><tr><td colspan="1" rowspan="1"><p data-id="ce30ec82-23bf-4e3b-b3e4-b69ebadef66c"><strong>Diplomatic Type</strong></p></td><td colspan="1" rowspan="1"><p data-id="a85969b2-36c0-48e3-ab48-bf882bc35989"><strong>Maximum Members</strong></p></td><td colspan="1" rowspan="1"><p data-id="bb13fdba-6b38-4b1d-b217-1af09ab34bd1"><strong>Allows Resources or</strong><br><strong>Reinforcements</strong></p></td><td colspan="1" rowspan="1"><p data-id="81e4f12f-330b-40b6-8b83-83d07d77fd72"><strong>Typical Purpose</strong></p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="6acd7518-a50e-4972-af3d-606c36c29bd4"><strong>Alliance</strong></p></td><td colspan="1" rowspan="1"><p data-id="635f0018-abe6-4541-8a9b-7c7fabb86026">60 players</p></td><td colspan="1" rowspan="1"><p data-id="882dad75-aba8-4cbc-b802-99f71ca7333a">Yes (within alliance)</p></td><td colspan="1" rowspan="1"><p data-id="ac0cc01c-fd8f-43a0-afaf-888ade95ce99">Cooperative play</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="92ad5e99-2852-45ef-9ed4-cdd5a5849157"><strong>Confederacy</strong></p></td><td colspan="1" rowspan="1"><p data-id="fb0d2daa-62c3-446a-9c57-e1503ca2884f">3 alliances</p></td><td colspan="1" rowspan="1"><p data-id="ef1e33b0-d48e-42f6-80aa-5382fa454a17">Yes</p></td><td colspan="1" rowspan="1"><p data-id="cf4ef793-07b5-4f08-b944-4c38dd627484">Joint defense &amp; coordination</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="7a9b165f-6cc9-4dd8-a748-24ec2795a5bf"><strong>NAP</strong></p></td><td colspan="1" rowspan="1"><p data-id="aa7aba6b-3d8e-44ae-a72d-cc2e20903997">3 per alliance</p></td><td colspan="1" rowspan="1"><p data-id="0543aa32-2613-4ca5-b8c8-500663ab01a1">No</p></td><td colspan="1" rowspan="1"><p data-id="b3f04efa-c30b-4469-9e05-6e3c31ef8074">Peace &amp; neutrality</p></td></tr><tr><td colspan="1" rowspan="1"><p data-id="8688b7de-f4dd-4dab-b716-b68e47538ac1"><strong>War</strong></p></td><td colspan="1" rowspan="1"><p data-id="810cd016-c6b6-436c-9419-d9de75fd1ae4">Unlimited</p></td><td colspan="1" rowspan="1"><p data-id="54c11958-259e-4d1a-bf64-f0b21c9c6332">No</p></td><td colspan="1" rowspan="1"><p data-id="4cf90155-7cff-4d22-bdb4-7c2721676d95">Active hostility</p></td></tr></tbody></table>

* * *

### Tips

-   Form **confederacies** with trusted alliances to share defense and resources effectively.
    
-   Use **NAPs** for short-term peace, but be prepared — they don’t guarantee long-term cooperation.
    
-   Monitor alliance changes: when confederacy links break, reinforcement recalls begin automatically.
