---
title: "Hero Armour Items"
description: "Hero Armour Items"
url: https://support.travian.com/en/articles/93-hero-armour-items
collection: "Hero items"
updated: 2026-10-25
language: en
alternates: [ar, fr, it, de, pl, es, cs, tr, pt, ru]
---

# Hero Armour Items

Hero Armour Items

Hero armour items provide bonuses to experience gain, health regeneration, damage reduction, fighting strength, and troop training speed. Each equipment category—**Helmets**, **Armour**, and **Boots**—is divided into **Tier 1, Tier 2, and Tier 3**, with higher tiers offering stronger effects.

  
This guide explains what each item does so you can choose the right equipment for your hero.

* * *

## **Helmets**

## **Tier 1**

-   **Helmet of Awareness** – +15% experience
    
-   **Helmet of Regeneration** – +10 HP regeneration/day
    
-   **Helmet of the Gladiator**
    
    -   +100 CP/day on 1x servers
        
    -   +50 CP/day on 3x servers
        
-   **Helmet of the Horseman** – +10% cavalry training
    
-   **Helmet of the Mercenary** – +10% infantry training
    

## **Tier 2**

-   **Helmet of Enlightenment** – +20% experience
    
-   **Helmet of Health** – +15 HP regeneration/day
    
-   **Helmet of the Tribune**
    
    -   +400 CP/day on 1x
        
    -   +200 CP/day on 3x
        
-   **Helmet of the Cavalry** – +15% cavalry training
    
-   **Helmet of the Warrior** – +15% infantry training
    

## **Tier 3**

-   **Helmet of Wisdom** – +25% experience
    
-   **Helmet of Healing** – +20 HP regeneration/day
    
-   **Helmet of the Consul**
    
    -   +1600 CP/day on 1x
        
    -   +800 CP/day on 3x
        
-   **Helmet of the Heavy Cavalry** – +20% cavalry training
    
-   **Helmet of the Archon** – +20% infantry training
    

* * *

## **Armour**

## **Tier 1**

-   **Armour of Regeneration** – +20 HP/day
    
-   **Light Scale Armour** – Damage −4 HP; +10 HP/day
    
-   **Light Breastplate** – +250 fighting strength
    
-   **Light Segmented Armour** – Damage −3; +125 fighting strength
    

## **Tier 2**

-   **Armour of Health** – +30 HP/day
    
-   **Scale Armour** – Damage −6 HP; +15 HP/day
    
-   **Breastplate** – +1000 fighting strength
    
-   **Segmented Armour** – Damage −4; +500 fighting strength
    

## **Tier 3**

-   **Armour of Healing** – +40 HP/day
    
-   **Heavy Scale Armour** – Damage −8 HP; +20 HP/day
    
-   **Heavy Breastplate** – +4000 fighting strength
    
-   **Heavy Segmented Armour** – Damage −5; +2000 fighting strength
    

* * *

## **Boots**

## **Tier 1**

-   **Boots of Regeneration** – +10 HP/day
    
-   **Boots of the Mercenary** – +25% troop speed after the first 20 fields (hero must travel with the army)
    
-   **Small Spurs**
    
    -   +3 fields/hour on 1x
        
    -   +6 fields/hour on 3x
        

## **Tier 2**

-   **Boots of Health** – +15 HP/day
    
-   **Boots of the Warrior** – +50% troop speed after the first 20 fields
    
-   **Spurs**
    
    -   +4 fields/hour on 1x
        
    -   +8 fields/hour on 3x
        

## **Tier 3**

-   **Boots of Healing** – +20 HP/day
    
-   **Boots of the Archon** – +75% troop speed after the first 20 fields
    
-   **Great Spurs**
    
    -   +5 fields/hour on 1x
        
    -   +10 fields/hour on 3x
