Battle Mechanics

War is a key part of Travian: Legends and battles are how the war is waged. In this article, you'll find an overview of all battle-related topics, with links to further descriptions.

Before battle

Offence and defence points


Every unit has some strength in attack and defence. Its offence points are its attack skill; the more offence points a unit has, the more enemies it will kill when used in the attack. The same is true for defence, except there are two types: defence against infantry and defence against cavalry.

Praetorians (65/35 def) are better against infantry, just as spearmen (35/60 def) are better against cavalry.


In combat, only the offence points of the attacker and the defence points of the defenders are taken into account. Attacking with praetorians isn't effective despite their high defence value. Similarly, macemen are worse in defence. So you can use your troops wisely, only for purposes they're well-suited. Otherwise, you'll lose easily!

Even with knowledge about units' stats, you cannot easily predict combat results because the combat system is neither simple nor trivial.

You can use the combat simulator in the rally point to estimate the battle's outcome.


Smithy


The smithy can further increase your troop's strength through upgrades. You should enter the smithy level for each of your troops in the combat sim.


Smithy Article


Artefact


If your village or account holds an artefact, this can change how troops function.

Artefacts can increase your village's strength against catapults, rams, training speed, and crop consumption.


Artefact Overview Article.


Types of battle
  • A raid is a quick attack usually used to steal resources.  During a raid, the administrators do not have time to talk to the population and won't reduce loyalty. Catapults do not fire during a raid, and rams will not destroy the wall.
  • An attack is a fight to the death. The battle ends when one side lost all of its units. During an attack, the administrator will lower loyalty and catapults, and rams will attack and destroy buildings/walls.
  • Scouting. If you send units capable of scouting alone, they will conduct scouting instead of battle. It doesn't matter if you select raid or attack. You can choose whether to get information about enemy resources and troops or defences and troops.


Note: When attacking a Gaul, troops can be trapped in both a raid or attack; however, during an attack, the troops will try to free any of your and your allies trapped troops. 25% of troops released that way will die. 


Trapper Article

Note:

There is a 20,000 outgoing troop limit; this includes all troops moving from villages on the account, including; adventures, reinforcements, attacks and raids.

New raids cant be sent if the limit has been reached, and an error will show in the farm list.

Once troops return and the outgoing count is reduced, new raids can be sent up to the limit again.

In battle

Wall


The wall gives the defender an extra defence percentage bonus, which depends on the tribe of the wall and its level.


Rams


The Ram is required to demolish the wall of enemy villages; it is the only troop that can affect the wall.


Wall and Rams Article


Village inherent defence value


An empty village has its own basic defence of 10; other bonuses, such as the wall can further increase this.

Generally, a single troop attacking on its own will usually die against an empty village. A check is done during combat with a lone attacker; if the units offence points are below 83, the unit will die regardless of the defender's loss.


Administration Building


The administration building in the village contributes to the village's basic defence depending on its level.  At level 20, this is 800 defence points against infantry and cavalry.


Morale Bonus


Game Update: The morale bonus was removed from the game in 2022.


Brewery


The brewery affects your troops when a celebration is in progress, making your troops stronger when attacking others (1% per level), but it decreases the administrator's power of persuasion by 50%, and catapults can only do random hits.

Brewery Article


Catapults


The Catapult is a long-range weapon used to destroy the fields and buildings of enemy villages.


Village Destruction Article


After battle

Hospital


The Hospital allows treating wounded troops so they can again become part of the army. This allows quicker rebuilding of losses after major battles. It’s not cheaper to heal; the costs are the same as training new units; however, the healing time of wounded troops is half that of training a new unit.


Hospital Article


Bandages


These work to reduce the battle losses directly after the battle, provided you equipped them to the hero before the battle starts.


Hero Consumable Article


Village Conquest


If the attack contained administrators, they might conquer the village.


Village Conquest  Article

Preventing Conquest Articles


Artefact Conquest


If the village contained an artefact, it might be captured by the attacking force.


Artefact article


Village destruction


If the attack contained siege troops, the village might be destroyed. 


Village Destruction Article


Oasis capture


You can conquer an oasis from another player once you have destroyed any defence and reduced the oasis loyalty with your hero. 


Oasis


Stealing resource


Resources can be taken during a raid or attack from the village warehouses and Granaries and any resources offered for sale on the marketplace. 


Resources can be protected by building a cranny. A Level 1 Cranny holds 200 units of each resource; the amount protected increases with each level up to 2000 resources at Level 10.  Gauls have a tribe bonus that increases the cranny size protecting 3000 resources at Level 10.


Resources in the Hero Inventory cant be taken during an attack.


Raiding with the hero can increase the resources taken (plunder bonus). This is 20% for Teuton heroes and can be increased using a bag.


Hero Item Overview and Mounts

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