Every action in Travian: Legends — constructing buildings, training troops, or researching upgrades — costs resources. Understanding how resources work is one of the most important foundations for new and returning players alike.
Сырье | Primary Uses | Produced By |
Древесина | Buildings, troop training, research | Woodcutter fields |
глины | Buildings, troop training, research | Clay pit fields |
железа | Troops, research, some buildings | Iron mine fields |
зерна | Buildings, troop training, continuous troop upkeep | Wheat fields |
All four resources are essential, but each serves a distinct role. Running short of any one of them will slow your progress. Running out of Crop in particular carries serious consequences for your troops.
Each village has resource fields surrounding it in the countryside. These fields produce resources automatically over time. There are four types of field, one for each resource:
Woodcutters produce Lumber
Clay Pits produce Clay
Iron Mines produce Iron
Wheat Fields produce Crop
You can upgrade each field individually to increase its hourly output. Higher-level fields produce more, but each upgrade costs more resources and time than the last. Upgrading resource fields is your most reliable long-term economic investment.
Tip: Even modest upgrades across all your fields add up significantly over the course of a round. Prioritise field upgrades early and keep upgrading them throughout the game. |
Not all villages have the same mix of resource fields. Some villages have a higher concentration of Wheat Fields — known as croppers — and are ideal for supporting large armies. When choosing where to settle a new village or conquer one, always check its field distribution, as it determines what role that village will play.
Your capital village allows resource fields to be upgraded to higher levels than in non-capital villages, making it your most powerful economic asset. Developing and protecting your capital is a long-term strategic priority.
Resources you produce are automatically stored in your village:
Lumber, Clay, and Iron are held in the Warehouse
Crop is held in the Granary
Both buildings have a storage capacity limit. Once full, any resources produced above that limit are lost — your fields keep running but you gain nothing. Upgrading your Warehouse and Granary regularly ensures you never waste production.
Tip: Before logging off for a long stretch, check that your storages have room to hold what your fields will produce while you are away. |
Crop is the only resource consumed continuously. Every unit stationed in your village eats a certain amount of Crop per hour, day and night. This means your net Crop situation is a balance between what your Wheat Fields produce and what your troops consume:
Your Crop Balance Crop production (from Wheat Fields) minus Crop consumption (from troops) = your net Crop per hour. Positive means your Granary is filling. Negative means it is draining. |
As your army grows, so does its appetite. Always make sure your Wheat Field production can keep pace with the troops you are training.
If your Granary empties while your Crop balance is still negative, your troops begin to starve. Starvation kills troops over time — it is one of the most costly and avoidable mistakes in the game. The game displays Crop warnings well before this happens:
A yellow indicator means your Crop supply is getting low
A red indicator means starvation is imminent or already occurring
If you see these warnings, act immediately: send troops away to reduce consumption, purchase Crop through the NPC Merchant, or trade for it via the Marketplace.
When another player attacks your village, their troops can steal a portion of the resources in your Warehouse and Granary. The Cranny building hides a portion of your resources from raiders — it cannot be overcome by force, no matter how large the attacking army.
Upgrading your Cranny increases how much it protects. In the early game, a well-upgraded Cranny is one of the most cost-effective defences available and can significantly reduce how profitable raiding you becomes.
Tip: Resources in transit — being sent to you via a trade offer or as alliance support — cannot be stolen. Only resources sitting in your storage are at risk. |
The simplest way to deny raiders their reward is to have nothing left to steal. Queuing building upgrades, training troops, or sending resources to allies all reduce the amount sitting in your storage. Experienced players make a habit of keeping their storage low when they know attacks are incoming.
Four resources: Lumber, Clay, Iron, and Crop — each with a specific role
Resource fields produce automatically and upgrading them is your core economic engine
Warehouse holds Lumber, Clay, and Iron; Granary holds Crop — upgrade both to avoid wasting production
Crop is continuously consumed by troops — always maintain a positive Crop balance
Starvation kills troops and is entirely avoidable — watch the Crop indicators in your village
Crannies protect a portion of your resources from raiders — upgrade them early