Many actions in Travian: Legends are processed as events that occur after a countdown — for example, when troops travel to attack a village, or when a building upgrade finishes. The event order determines in which sequence these actions are completed, especially when multiple things happen at the same time.
Events are processed chronologically based on the time they finish.
An event that ends at 10:05:20 will always occur before one that ends at 10:05:21.
When multiple events finish in the same second, troop movements are always handled after all other events — such as construction completions or merchant arrivals.
Asker hareketleriyle birlikte, hangi birliklerin
For non-troop events (e.g., building completions, merchant arrivals, or research), the game does not guarantee a fixed order if they occur within the same second.
This rule applies to all types of troop movement (attacks, raids, reinforcements, etc.).
Troops sent out earlier arrive first, even if another army is scheduled to land at the same second. Troops are always last when finished.
Ancak eğer takviyeler yola çıktıysa ve daha sonrasında bir saldırı yollanıyorsa - ikisi de aynı saniyede olmak koşuluyla - takviyeler önce gelir
Troop movements (attacks, reinforcements, etc.)
Örneğin:
This behavior is normal and does not affect fairness in battle resolution.
Building, Merchant, and Other Events
Some actions in the game are instant and do not operate through the event queue (they have no countdown).The one moves are typically processed immediately, and their order relative to other ongoing events is not guaranteed.
SummaryHızlı eylemler
Çalışılırken, normalde eylemleri anında yürür; bugüne kadar geliş açısı değişmeyebilir. Ama biyün taraf tabiri sertaat örtmek değildir. Örneğin:
Eylemler sonraki ve sonuncu eylemlerle devam ederler. Bu yükseklik ve zamandır. Saat otoriter taraf hızlandırıcı özelleyicilde ve taklitçide düşersiniz. | Küçük iş bulgular: orun bitsin.Katlar başlandığı; bu işler de işlem önemi değiştirelim? |
Event Type | Order of Resolution |
Building completions, merchant arrivals, etc. | Before troop events |
After all other events | Events in different villages |
Farklı köylerdeki olaylar | Rastgele sıralama |
Anlık hareketler | Hızlandırıcılar anında işleme alınıyor (sabit bir yer yok) |