Please note: Values can change due to balancing adjustments.
Tier 1: +250 fighting strength
Tier 2: +3 attack for each Mercenary
Tier 3: +3 defence for each Mercenary
Tier 1: +250 fighting strength
Tier 2: +3 attack for each Bowman
Tier 3: +3 defence for each Bowman
Tier 1: +250 fighting strength
Tier 2: +6 attack for each Steppe Rider
Tier 3: +6 defence for each Steppe Rider
Tier 1: +250 fighting strength
Tier 2: +6 attack for each Marksman
Tier 3: +6 defence for each Marksman
Tier 1: +250 fighting strength
Tier 2: +9 attack for each Marauder
Tier 3: +9 defence for each Marauder
Tier 1: +1000 fighting strength
Tier 2: +4 attack for each Mercenary
Tier 3: +4 defence for each Mercenary
Tier 1: +1000 fighting strength
Tier 2: +4 attack for each Bowman
Tier 3: +4 defence for each Bowman
Tier 1: +1000 fighting strength
Tier 2: +8 attack for each Steppe Rider
Tier 3: +8 defence for each Steppe Rider
Tier 1: +1000 fighting strength
Tier 2: +8 attack for each Marksman
Tier 3: +8 defence for each Marksman
Tier 1: +1000 fighting strength
Tier 2: +12 attack for each Marauder
Tier 3: +12 defence for each Marauder
Tier 1: +4000 fighting strength
Tier 2: +5 attack for each Mercenary
Tier 3: +5 defence for each Mercenary
Tier 1: +4000 fighting strength
Tier 2: +5 attack for each Bowman
Tier 3: +5 defence for each Bowman
Tier 1: +4000 fighting strength
Tier 2: +10 attack for each Steppe Rider
Tier 3: +10 defence for each Steppe Rider
Tier 1: +4000 fighting strength
Tier 2: +10 attack for each Marksman
Tier 3: +10 defence for each Marksman
Tier 1: +4000 fighting strength
Tier 2: +15 attack for each Marauder
Tier 3: +15 defence for each Marauder