This article lists all major known bugs in Travian: Legends. It's not necessary to report those issues to us. We try to fix them as soon as possible. Thank you for being so patient.
Just so you know, this article does not list other issues in the game, for example, related to the server performance. Such issues can be found on the Travian: Legends Official Discord Server.
Please also check our changelogs, which are published in the Travian blog.
This list was updated on 30.08.2024.
[TL-13818] AS2024: Enabling automatic renewing of ancient power doesn't work if you have the same ancient power active in two or more villages
We are presently investigating the issue that is specific to the beta game world. As such, there is no need to submit reports regarding this matter. We are sorry for any inconvenience caused by this issue.
[TL-13248] Marketplace: After changing the destination, the preview of the arrival time is displaying in the wrong timezone
A timer shows time in UTC+0 timezone instead of the correct one. Minutes are still shown correctly!
[TL-13217] Oases produce non-nature-troops after they were conquered
After conquering the oasis, it may still produce troops that appear to be player-owned, but they are not. We are currently investigating this issue.
[TL-13347] Hero Auctions: "Finished Bids", "Delete" and "Select All" buttons don't work correctly
The listed buttons above are not working as they were meant to.
[TL-13103] Hero's mansion: Oasis bonus for each type always shows 100%, not the correct value.
You don't have to worry about this issue as it is only a display problem we are currently addressing.
[TL-12926] Battle reports: Swords icon is green in too many cases
You may see the green swords icon displayed incorrectly in battle reports. We will try to repaint them as soon as possible.
[TL-10644] Hero health is not resetting after gaining a new level
When a hero gains a new level, his health doesn't reset. If this happens, please get in touch with our Customer Service for assistance.
[TL-11571] Diet artefact: Doesn't apply immediately when activated by deactivation of another artefact
When obtaining a new artefact while already possessing many, the effect of a diet artefact may not activate if the deactivation of another artefact triggers it.