Viking Buildings, Hero, Units, and More

With their fierce reputation and storied history of conquest and exploration, the Vikings bring a wealth of new features and unique gameplay elements to the world of Travian: Northern Legends.

To complete our description of the Viking tribe, let’s look at the unique features, hero abilities, and anything else associated with the Vikings.



Viking special abilities and buildings


Viking harbor

In the Viking chronicles, the harbors served as the lifeblood of their swift and relentless raids. These bustling hubs, filled with dragon-prowed longships, were renowned for their unmatched efficiency and speed. The Viking harbors enable the rapid deployment of raiding parties, with ships ready to launch at a moment’s notice, cutting through the waves like eagles on the hunt.

The Viking harbor has an additional pier for their ships. When sent on raids, the Viking ships travel at the speed of 24 fields per hour through deep water on x1 game worlds, instead of 18 fields per hour which is the maximum for the other tribes. Attacks and reinforcements are not affected by this special ability.


The costs and other parameters of the Viking harbors are the same as for the other tribes. You can find the full details in our previous blog post: The Harbors.


The barricade

Central to the Viking defense strategy is the robust barricade, a steadfast wall designed to protect their settlements from invaders. While not their strongest suit, as Vikings prefer to conquer rather than defend, the barricade still holds its ground.

  • Name: Barricade
  • Base: 6 defensive points per level
  • Durability: 3
  • Defensive bonus: 1.5%
  • Costs: 110 170 70 50

Merchants and trade ships

While the Vikings are famed for their raiding and conquests, their merchants also play a crucial role in their economy, facilitating trade and ensuring the flow of resources. These brave traders navigate perilous seas and treacherous lands, bringing wealth and exotic goods back to their clans.

  • Merchant speed: 18
  • Merchant capacity: 750
  • Trade ship capacity: 3000
  • Trade office bonus: 10% per level

Viking hero

Hero ability

At the heart of every Viking army stands the Viking hero, a legendary figure of unmatched strength and guile. This hero has a unique ability: when leading attacks or raids, the hero inflicts an additional 5% loyalty damage onto enemy villages. This effect is further amplified by their own great celebrations, increasing by 5 points, and can be reduced by 5 points with enemy celebrations.

The hero adheres to typical chief restrictions — such as the same alliance, NAPs, not enough culture points, capital, and the presence of a residence (palace or command center) in the defending village. Yet, the Viking hero remains a key figure in the Viking army.

Capable of reducing loyalty during both attacks and raids, their bonus effect is applied before that of any administrators. Nevertheless, the Viking hero alone cannot conquer a village even at 0% loyalty; a Jarl or any other chief must complete the conquest.



Hero weapon

The hero weapon gives an additional bonus to the Viking units.

Units
Weapon
Fighting
strength
Unit
bonus
Hatchet of the Thrall
+250+3
Axe of the Thrall
+1000+4
Battle Axe of the Thrall
+4000+5
Short Sword of the Shield Maiden
+250+3
Sword of the Shield Maiden
+1000+4
Long Sword of the Shield Maiden
+4000+5
Hatchet of the Berserker
+250+6
Axe of the Berserker
+1000+8
Battle Axe of the Berserker
+4000+10
Spear of the Huskarl Riders
+250+6
Spike of the Huskarl Riders
+1000+8
Lance of the Huskarl Riders
+4000+10
Short Sword of the Valkyrie’s Blessing
+250+6
Sword of the Valkyrie’s Blessing
+1000+8
Long Sword of the Valkyrie’s Blessing
+4000+10


Viking warriors


Finally, here is an overview of all Viking units and their parameters.


Consolidated table of all Viking units
Pre-req
Thrall
452257551958050402650:13:20Barracks 1
Shield Maiden
20503074011257085403200:18:00Smithy 1Academy 5
Berserker
7030255752235220200707250:25:50Smithy 5Academy 10
Heimdall’s Eye
01059011559550503500:18:40Smithy 1Academy 1
Huskarl Rider
45951001211023852952908510550:44:10Stable 1Academy 5
Valkyrie’s Blessing
1605075980247553551510016250:51:00Stable 10Academy 5
Ram
6530804039503253757017201:10:00Workshop 1Academy 10
Catapult
50601030685012256256027602:30:00Workshop 10Academy 15
Jarl
4040605043550026600250002720011430019:35:00Rally Point 10Academy 20
Settler
1080805300015800460048004800200008:36:40Residence or Palace 10

Jarl


The Jarls, leaders of great wisdom and authority, are revered for their ability to inspire and command. Their strategic brilliance and charismatic leadership rally warriors and settlers alike. A Jarl’s presence in battle not only strengthens the resolve of their troops, but also ensures that newly conquered lands are integrated smoothly into their domain.

Loyalty reduction
Research costs and time
15-30%182501332020040164806809005:23:45
Berserkers


Berserkers, blessed or cursed with an unholy fury, become whirlwinds of destruction on the battlefield. As they charge into the fray, their rage amplifies their strength, and their fearlessness strikes terror into the hearts of their enemies. Each Berserker knows that even in death, they will take many foes with them, for their spirits are said to haunt those who strike them down.

Berserkers’ unique ability: damage on death

Each Berserker killed while attacking or raiding (not in defense) causes 1 unit loss on the defending side. This ability is not affected by walls or watchtower bonuses.

  •  The calculation of the Berserker’s ability is applied after the initial battle calculation
  • Wounded units on both sides go to the hospital as usual.
  • The damage-on-death formula: surviving defenders (each type separately) * damage-on-death ratio based on the number of units
Example:

100 Berserkers attacked a village. After the battle, 200 Slave Militias and 100 Druidriders survived.

  • 200 Slave Militias and 100 Druidriders survived, meaning a total of 300 survived.
  • 100 Berserkers divided by 300 surviving units results in a factor of 0.333.

Effect of the damage-on-death ability:

  • An additional 200 * 0.333 = 67 Slave Militias die.
  • An additional 100 * 0.333 = 33 Druidriders die.










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