Harbors and ships are special features available only on certain Travian: Legends gameworlds (such as Annual Special, New Year’s Special, and some Community Week servers). They add naval gameplay that allows faster army movement, advanced trading, and new raiding options over deep water. This guide explains how harbors work, how to build ships, and how to use each ship type effectively.
What Is a Harbor?
A harbor is a special building used to construct ships. Once you settle on an eligible tile, your village becomes a harbor village, and you can build the harbor once all requirements are met.
Key points:
Harbors take a unique building slot, similar to the Rally Point.
The village becomes a harbor village as soon as it is settled on an abandoned shore.
The harbor building can be destroyed, but the village remains a harbor village permanently.
You can build up to 210 ships when the harbor reaches level 20.
Scout reports will show the harbor level, but not how many ships you own.
Where Can You Build Harbors?
Harbor villages must be settled on special tiles called abandoned shores, which appear next to deep water such as:
Seas
Oceans
Major rivers
Large lakes that are part of the map’s real geography (not decorative lakes)
If you settle on an abandoned shore, your village automatically becomes a harbor village.
Harbor building requirements:
Main Building level 10
Rally Point level 10
Village settled on an abandoned shore
Types of Ships
There are four ship types, each with a specific purpose.
1. Trade Ships
Used for transporting resources.
2. Warships
Used for attacks, raids, and reinforcements. Can carry any number of troops.
3. Decoy Warships
Work like warships but can carry up to 60 units. Useful when sending small squads.
4. Raid Ships
Can carry up to 200 units, used only for raids, and can be added to farmlists.
With Harbor level 20, you can build a total of 210 ships of any mix.
Trade Ships
Trade ships act as additional merchants for your harbor village.
Key features:
They do not require merchants to send resources.
They can be destroyed if no longer needed.
Travel at 18 fields/hour on deep water.
Travel at your tribe’s merchant speed on land.
A fully upgraded harbor allows 210 trade ships, meaning huge resource shipments.
Alliance commerce bonus:
Trade ships benefit from your alliance’s commerce bonus, increasing their capacity and speed by +30% to +150% depending on bonus level.
This affects both outgoing and return travel times.
Trade ship capacity on 1× worlds:
Huns, Vikings, Teutons: 3000 resources
Gauls, Spartans: 2750 resources
Romans, Egyptians: 2500 resources
Warships & Decoy Warships
Warships and decoy warships move troops across deep water much faster than land travel.
Speed:
18 fields/hour on deep water (doubles/triples depending on game speed)
Land travel follows normal troop + bonus rules
Important notes:
Speed on deep water cannot be boosted by hero items (except the map), artefacts, or Tournament Square.
Return time equals the initial travel time, unless the hero uses the map.
If all troops on a ship die, the ship also sinks.
When sending troops:
If a decoy warship is available and you send ≤60 units, it will be used first.
Otherwise, a warship will be used.
Limitations:
Warships and decoy warships cannot be used in farmlists.
Raid Ships
Raid ships are introduced with Northern Legends and can be integrated into farmlists.
Features:
Carry up to 200 units
Can be used only for raids
Vikings have a speed bonus: 24 fields/hour on deep water
Other tribes: 18 fields/hour
If you lack ships for a raid, the remaining targets use normal land unit speed
Ship Costs & Build Times
Trade Ship
Cost: 2835 / 1235 / 1985 / 750
Build time: 1:15:00
Warship
Cost: 18500 / 8355 / 12275 / 7500
Build time: 3:45:00
Decoy Warship
Cost: 950 / 350 / 750 / 350
Build time: 0:35:00
Raid Ship
Cost: 750 / 450 / 450 / 150
Build time: 0:20:00
Summary
Harbors and ships bring naval strategy into Travian: Legends, offering:
Faster movement over long distances
Additional logistics capacity
New raiding opportunities
Village specialization around trade or offense
If your gameworld includes this feature, building a harbor early can give you a major economic and strategic advantage.