Advanced Start

Some Travian: Legends gameworlds include the Advanced Start feature, which lets players skip the slow early economy phase and jump straight into faster development and expansion. This guide explains how the feature works, what restrictions apply, and how to make the best choices when settling your early villages.


What Is Special About Advanced Start?

When joining a gameworld with Advanced Start:

  • Your first village starts with all resource fields at level 5.

  • You begin with six settlers and enough Culture Points (CP) to settle two additional villages immediately.

  • You cannot settle 18-, 15-, or 9-croppers as your second or third village.

  • You receive CP to settle two villages plus 75% of the CP needed for your fourth village (the CP bar is filled to ¾).

  • Any villages beyond the fourth are settled normally with resource fields at level 0.


What Does “Bar Filled to 3/4” Mean?

You are given 75% of the Culture Points required for the fourth village. The exact numbers vary by game speed.

Example (shown for all speeds):

  • You can settle your second and third villages immediately.

  • Once you produce the remaining 25% CP, you can settle your fourth village, including a cropper.

This allows you to reach critical infrastructure faster than usual in early game.


Special Cases & Frequently Asked Questions

If I settle my third village from my second village, not my spawn—what happens?

Nothing changes.
Your first two settled villages will still have resource fields at level 5, and you still cannot settle 18-, 15-, or 9-croppers as second or third villages.

If I settle the second village, then conquer my third—can I still use my spawn settlers to settle a cropper?

Yes.
In this case, you may settle your fourth village (including croppers), and it will have all fields at level 5.


Where Should You Send Your First Two Sets of Settlers?

You generally have three strong options. Choose based on your experience level and gameworld conditions.


Option 1: Settle both villages close to your spawn

Good for newer players and safe areas.

Pros:

  • Villages develop faster

  • Early passive CP income

  • Lower risk of bouncing settlers

  • Faster progression toward the fourth village

Cons:

  • If your spawn area becomes hostile, you risk losing these villages

  • Your future capital might not be surrounded by early villages


Option 2: Settle near your future capital

Choose the area where you plan your long-term base.

Pros:

  • Two resource villages near your future capital

  • Strong centralized economy

Cons:

  • Higher chance of another player settling before you

  • Possible early conflict over high-quality croppers


Option 3: Settle your future capital immediately

Ideal for new players or risk-averse strategies.

A 7-cropper with 150% oasis bonus can sometimes match or exceed a 9-cropper with 75%.

Pros:

  • Your capital begins at resource fields level 5

  • Strong, fast development

  • A resource village can also be settled near it

Cons:

  • Only possible if you choose a 7-cropper as your capital


Tips and Tricks for Advanced Start

  • Focus on passive culture point development. Use efficient CP buildings early (e.g., Main Building, Warehouse, Granary, Wall, Barracks, Academy, Townhall, Workshop, Marketplace, Embassy, Crannies).

  • Run celebrations once you produce around:

    • 150 CP per village on speed worlds

    • 200+ CP per village on x1 worlds

  • Do not upgrade your Residence above level 1 in the spawn village early; its settlement slots are already used.

  • If you pick your capital early (Option 3), follow standard capital development guides afterward.