Hero Experience

The amount of hero experience is based on supply provided to the battle, like the given defence points.


Here are 2 examples to make things clearer:


Example 1) An alliance defends a target in the early game with heroes only. There are no other defending troops involved. Each hero gets his/her fair share of experience.


Situation: Player A attacks with 10 Theutates Thunders and 10 Phalanxes = 30 crop consumptions

Assuming 10 heroes are defending, and all attacking troops are killed. Because the supply is the same for each hero, (6 crop), it means that each hero will get 10% experience out of the amount of total killed supplies; as a result, every hero will get 3 experience points.


Example 2) At an alliance defence-operation, one player sends his whole anvil, including the hero, while another player only provides his hero. The player providing more supply than just the hero will get a bigger share of experience.


Situation: Player A attacks with 10 Theutates Thunders and 10 Phalanxes = 30 crop consumptions

Assuming 2 heroes are defending; of which one defends together 88 Phalanxes (100 crop supply in total). If all attacking troops get killed, the experience will be shared differently. The solo hero will get 6% of the experience share, and the other hero which was sent with the phalanxes will get 94% of the experience. This means the solo hero will get 2 experience points, and the hero with the phalanxes will get 28 experience points. We use mathematically rounding.

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