Travian: Legends is more than just a game; it’s a crucible of strategy, where each choice shapes your destiny. Choosing your tribe is the first crucial decision, setting the foundation for your future conquests. But it doesn’t end there. Developing an offensive account requires foresight, planning, and a keen understanding of your own, as well as your chosen tribe’s strengths and weaknesses. |
When players make a choice about which offensive army to train, they normally pick between those options:
The cheapest and fastest army in terms of training (for that option we recommend to pick based on the Combined attack + Costs per Hour columns) Most crop efficient army which is easier to keep (pay attention to Crop consumption column) An army that has some additional advantages. (Farming, additional defence, cheapest training etc). |
The last option is the most diverse. Sometimes players pick some other options rather than most powerful or most crop efficient. For example, some want to use army not only for offense, but also as defence. In this case they can pick to train Mercenary-Marksmen hammer, Khopesh Warrior + Recheph Chariots or Swordsmen + Haeduean due to their quite strong defensive characteristics. In other cases players use cavalry part of their hammer to fight nature units in oases, and therefore want to have cheapest and fastest cavalry for that due to inevitable losses. Then Swordsmen-Theutates Thunder, Imperians + Equites Imperatoris and Hun armies with the Steppe Riders might be the choice.
Anyway, the final decision is normally based on real gameworld situation, how often do you plan to use your army and recover costs, how well is developed your capital, whether you plan to use it in defence and in general crop and resource production.
In the table below you will find most used combinations which you can compare between each other and make your choice. All parameters are given based on the definition of Operational (Working) hammer:
Army trained for 1 month on x1 gameworld (~1/8th of length for the other speed versions) on 20 level barracks, stables, workshop, without great barracks and great stables, and calculated without any additional upgrades and bonuses. Rams and Catapults are trained in 55%/45% ratio to support sufficient number of both. Used as support army for alliance operations and day-to-day army to clear-conquer surrounding. |
Operational hammers combinations for each tribe
(All calculations are made on a Kirilloid web-site. For Roman tribe Horse Drinking Trough lvl 20 is added to the calculations)
Tribe | Infantry | Cavalry | Rams and Catapults | Infantry attack | Cavalry Attack | Combined attack | Costs per hour | Crop consumption |
Teutons | 27,093 Clubswingers | 6,570 Teutonic Knights | 1683 rams, 1377 catapults | 1,708,335 | 1,258,669 | 2,967,004 | 32,173 | 60,116 |
16,222 Axemen | 6,570 Teutonic Knights | 1683 rams, 1377 catapults | 1,512,146 | 1,258,669 | 2,770,814 | 33,783 | 49,246 | |
Gauls | 13,477 Swordsmen | 7,845 Theutates Thunders | 1574 rams, 1288 catapults | 1,366,474 | 1,001,925 | 2,368,399 | 31,229 | 41,619 |
13,477 Swordsmen | 6,242 Haedueans | 1574 rams, 1288 catapults | 1,366,474 | 1,124,116 | 2,490,590 | 36,318 | 44,657 | |
Romans | 10,147 Imperians | 6,916 Equites Caesaris | 1626 rams, 1331 catapults | 1,190,191 | 1,607,529 | 2,797,720 | 38,425 | 43,763 |
10,147 Imperians | 9,221 Equites Imperatoris | 1626 rams, 1331 catapults | 1,190,191 | 1,448,506 | 2,638,697 | 35,677 | 41,458 | |
12,167 Legionnaires | 9,221 Equites Imperatoris | 1626 rams, 1331 catapults | 945,986 | 1,448,506 | 2,394,491 | 34,004 | 43,478 | |
Huns | 24,110 Mercenaries | 8,111 Steppe Riders | 1654 rams, 1353 catapults | 1,400,854 | 1,222,450 | 2,623,304 | 29,040 | 53,420 |
24,110 Mercenaries | 7,844 Marksmen | 1654 rams, 1353 catapults | 1,400,854 | 1,092,010 | 2,492,841 | 30,378 | 52,884 | |
24,110 Mercenaries | 6,505 Marauders | 1654 rams, 1353 catapults | 1,400,854 | 1,470,571 | 2,871,425 | 34,779 | 56,712 | |
17,404 Bowmen | 8,111 Steppe Riders | 1654 rams, 1353 catapults | 1,388,401 | 1,222,450 | 2,610,851 | 28,284 | 46,714 | |
17,404 Bowmen | 6,505 Marauders | 1654 rams, 1353 catapults | 1,388,401 | 1,470,571 | 2,858,972 | 34,022 | 50,006 | |
Egyptians | 13,477 Khopesh Warriors | 6,000 Resheph Chariots | 1600 rams, 1309 catapults | 1,372,639 | 873,538 | 2,246,177 | 36,982 | 44,134 |
36,500 Slave militia | 6,000 Resheph Chariots | 1600 rams, 1309 catapults | 931,879 | 873,538 | 1,805,417 | 32,482 | 67,157 | |
Spartans | 9,221 Twinsteel Therions | 5,664 Corinthian Crushers | 1530 rams, 1252 catapults | 1,276,302 | 1,378,087 | 2,654,389 | 36,291 | 38,317 |
11,426 Hoplites | 5,664 Corinthian Crushers | 1530 rams, 1252 catapults | 993,052 | 1,378,087 | 2,371,139 | 33,136 | 40,523 | |
Vikings | 23,867 Thralls | 6,363 Valkyrie’s Blessing | 1683 rams, 1377 catapults | 1,693,001 | 1,251,651 | 2,944,652 | 32,167 | 48,691 |
12,574 Berserkers* | 6,363 Valkyrie’s Blessing | 1683 rams, 1377 catapults | 1,451,228 | 1,251,651 | 2,702,878 | 35,822 | 49,506 |
For Berserker’s army consider additional Damage on Death effect* that only works if there are survived defenders after the battle.