Oasis farming is an effective way to gain extra resources and reduce the amount of gold you spend. By defeating nature troops in oases, your hero collects resources directly into their inventory, allowing you to instantly boost any village without relying on marketplace deliveries.
There is no single “perfect” farming method, but the steps below give you a reliable foundation to build on.
Basic Oasis Farming
Open the map around your spawn or farming village.
Hover over each oasis to see which animals are present.
Use a combat simulator to calculate the army needed to defeat the nature troops with minimal losses.
A good result is when the resource cost of your troop losses is at least twice lower than the resources your hero gains from the oasis.
Send the necessary army.
Hero Farming
Your hero can often clear oases alone, especially later in the game. Keep in mind:
Assign hero points to fighting strength, not resource production, if you rely on hero farming.
Hero farming becomes efficient once your hero reaches level 30+, allowing you to invest in strength without losing needed resource production.
Use saved village tasks to level up the hero when their health is too low.
If the oasis has been untouched for a while, send a small troop squad right after the hero to collect stored resources.
Recommended hero equipment for early oasis farming:
Horse, Small Spurs, Small Map, any right-hand weapon, Helmet of Awareness, Light Scale Armour.
If you lack these items, use any alternatives available.
Always keep a stock of ointments and ideally a water bucket in case the hero dies unexpectedly.
Setting Up Oasis Farmlists
Players who farm heavily usually operate through farmlists. To create your first efficient farmlist:
Sort oases by oasis type
Easy cavalry oases: Iron, Iron-Crop, Clay, Clay-Crop
Medium oases: Wood, Wood-Crop
Hard oases: Crop, Double Crop (can be combined with Medium)
Sort oases by distance
Create separate lists, such as:
1–20 fields
20–30 fields
30–40 fields
Avoid adding distant oases early game; your troops are too limited to cover long distances effectively. In mid-game, experienced farmers often cover the whole map.
Choosing the Right Units
Iron & Clay Oases (including Iron-Crop and Clay-Crop)
Best unit choices are fast attacking cavalry, sometimes mixed with defensive cavalry.
Examples of efficient farming pairs:
Teutons: 1 Paladin + 1 Teutonic Knight
Gauls: 1 Theutates Thunder + 1 Haeduan
Egyptians: 1 Anhur Guard + 1 Resheph Chariot
Romans: 1 Equites Imperatoris + 1 Equites Caesaris
Spartans: 1 Elpida Rider + 1 Corinthian Crusher
Huns: 1 Steppe Rider + 1 Marksman + 1 Marauder
Later on, when oases are cleared frequently, one offensive cavalry unit may be enough.
Wood & Crop Oases
If you have many troops, sending around 100 units per target works well.
If troop numbers are still low, keep these farmlists disabled and use them for manual farming.
Some players add one scout per farmlist entry to check gathered resources and send appropriate troops afterward.
Top Hun farmers often use:
6/6/6 (Steppe Riders / Marksmen / Marauders)
6/6/3 variants
These require a strong, well-developed army.
Oasis Farming on the Annual Special
The Annual Special uses a European map with large mountain ranges full of iron and iron-crop oases. This makes these regions ideal for consistent oasis farming.
Recommended approach:
Settle a farming village in a mountainous area such as the Alps, Carpathians, or Pyrenees.
The best farming tribe for Annual Special is the Huns. Even if you start as another tribe, try to acquire a Hun village by conquering or through alliance help.
Conclusion
There is no universal oasis farming method. Activity levels, nearby players, and nature troop respawn rates vary. Adjust your strategy by:
Testing different unit numbers
Tracking losses and income
Tweaking farmlist setups
Scaling troop numbers up or down depending on competition
In some areas, 2+2 cavalry may be too large because others already cleared the oasis; in others, you may need 20–30 units for Iron/Clay oases and 50–100 for Wood/Crop.
Oasis farming is flexible. Use these guidelines as a starting point and adapt based on your gameworld.