Early Game Oasis Farming

Oasis farming is one of the most impactful changes in Travian: Legends. Killing nature units rewards you with resources directly in your hero inventory, allowing faster development without waiting for marketplace deliveries. Learning how this system works early on can give you a strong economic advantage.


How Early Oasis Farming Works

  • When a gameworld starts, all oases contain no resources, but each oasis has a small group of weak nature units (e.g., a few bats, spiders, boars, or a bear).

  • Whenever you kill a nature unit, you receive a resource bounty added to your hero’s inventory. The amount depends on the unit’s crop supply (each supply point gives 40 of each resource).

  • These rewards appear clearly in combat reports and combat simulators.

Oasis production only begins once all originally spawned nature units in that oasis are removed—either by players killing them or by the oasis being captured.


Initial Beginner Protection & Respawn Timing

All gameworlds start with an early period called initial protection, during which no new nature units respawn in oases. You can safely farm these early oases without worrying about new animals appearing immediately.

Duration of initial protection (from server start):

  • x1 speed: 5 days

  • x2 & x3 speed: 3 days

  • x5 speed: 2 days

  • x10 speed: 1 day

When initial protection ends, new nature units start spawning immediately and very quickly. During the first hour or two, respawning animals tend to be weak (rats, spiders, boars). Tougher animals appear later.

Use this early window to collect as many hero-inventory resources as possible.


Important Notes for Early Oasis Farming

  • Your hero does not need to participate in the fight for you to receive rewards.

  • You still get the full bounty even if all attacking units (including hero) die.

  • You can check nature troop numbers directly on the map by hovering over an oasis tooltip—no need to open each oasis.


Which Units Spawn Where?

Different oasis types tend to spawn different nature units:

  • Iron & Iron/Crop: Rats, Spiders, Bats

  • Clay & Clay/Crop: Rats, Spiders, Wild Boars

  • Wood & Wood/Crop: Wild Boars, Wolves, Bears

  • Crop-only: Rats, Snakes, Bears, Crocodiles, Tigers

These patterns help you estimate how strong an oasis might be.


Oasis Production

After the initial nature units are cleared, each oasis starts generating resources per hour. Production depends on oasis bonuses and gameworld speed.

Base production on 1x speed:

  • 40 of the oasis’ main resource

  • 10 of each non-focus resource

Example:
A Wood 25% + Crop 25% oasis produces:
40 Wood, 10 Clay, 10 Iron, 40 Crop per hour
(Doubled on x2, tripled on x3, etc.)


Nature Units Strength & Rewards

Each nature unit type has different defensive stats and gives a specific bounty.
The stronger the animal, the higher its supply, and the more resources you gain per kill.

Examples:

  • Rats → 40 of each resource

  • Wild Boars → 80 of each resource

  • Bears → 120 of each resource

  • Crocodiles / Tigers → 120 of each resource

  • Elephants → 200 of each resource

These bounties help your early game tremendously, especially when used to rush buildings, celebrations, or additional settlers.


Summary

Early oasis farming is a powerful method for speeding up development:

  • Kill the initial weak animals for easy hero-inventory resources.

  • Take advantage of the respawn window right after initial protection ends.

  • Use oasis tooltips to quickly scan nature troop numbers.

  • Know which units appear in which oasis type to prepare accurate troop simulations.

Understanding these mechanics early on gives you a significant economic boost at the very start of the game.