Gauls – Community Week Unit Stats

During Community Week, several Gaul unit parameters are rebalanced based on community feedback. All changed values appear in bold, exactly as provided in the official Community Week data. This article lists every Gaul unit with its full Community Week stats.


Phalanx

Combat

  • Attack: 15

  • Infantry defense: 40

  • Cavalry defense: 50

  • Speed: 7

Costs

  • Maximum resource collectable: 35

  • Wood: 100

  • Clay: 130

  • Iron: 55

  • Crop: 30

  • Total resources needed: 315

  • Crop consumption: 1

Training

  • Training time: 00:17:20

  • Requirements: Barracks 1


Swordsman

Combat

  • Attack: 70

  • Infantry defense: 35

  • Cavalry defense: 20

  • Speed: 7

Costs

  • Maximum resource collectable: 45

  • Wood: 140

  • Clay: 150

  • Iron: 185

  • Crop: 60

  • Total resources needed: 535

  • Crop consumption: 1

Training

  • Training time: 00:24:00

  • Requirements: Smithy 1, Academy 3


Pathfinder

Combat

  • Attack: 0

  • Infantry defense: 20

  • Cavalry defense: 10

  • Speed: 17

Costs

  • Maximum resource collectable: 0

  • Wood: 170

  • Clay: 150

  • Iron: 20

  • Crop: 40

  • Total resources needed: 380

  • Crop consumption: 2

Training

  • Training time: 00:22:40

  • Requirements: Stable 1, Academy 5


Theutates Thunder

Combat

  • Attack: 110

  • Infantry defense: 25

  • Cavalry defense: 40

  • Speed: 19

Costs

  • Maximum resource collectable: 75

  • Wood: 320

  • Clay: 415

  • Iron: 210

  • Crop: 55

  • Total resources needed: 1000

  • Crop consumption: 2

Training

  • Training time: 00:41:20

  • Requirements: Stable 3, Academy 5


Druidrider

Combat

  • Attack: 45

  • Infantry defense: 115

  • Cavalry defense: 55

  • Speed: 16

Costs

  • Maximum resource collectable: 35

  • Wood: 360

  • Clay: 330

  • Iron: 280

  • Crop: 120

  • Total resources needed: 1090

  • Crop consumption: 2

Training

  • Training time: 00:42:40

  • Requirements: Stable 5, Academy 5


Haeduan

Combat

  • Attack: 150

  • Infantry defense: 65

  • Cavalry defense: 165

  • Speed: 13

Costs

  • Maximum resource collectable: 65

  • Wood: 485

  • Clay: 600

  • Iron: 650

  • Crop: 165

  • Total resources needed: 1900

  • Crop consumption: 3

Training

  • Training time: 00:52:00

  • Requirements: Stable 10, Academy 15


Ram

Combat

  • Attack: 50

  • Infantry defense: 30

  • Cavalry defense: 105

  • Speed: 4

Costs

  • Maximum resource collectable: 0

  • Wood: 950

  • Clay: 555

  • Iron: 330

  • Crop: 75

  • Total resources needed: 1910

  • Crop consumption: 3

Training

  • Training time: 01:23:20

  • Requirements: Workshop 1, Academy 10


Trebuchet

Combat

  • Attack: 70

  • Infantry defense: 45

  • Cavalry defense: 10

  • Speed: 3

Costs

  • Maximum resource collectable: 0

  • Wood: 960

  • Clay: 1450

  • Iron: 630

  • Crop: 90

  • Total resources needed: 3130

  • Crop consumption: 6

Training

  • Training time: 02:30:00

  • Requirements: Workshop 10, Academy 15


Chieftain

Combat

  • Attack: 40

  • Infantry defense: 50

  • Cavalry defense: 50

  • Speed: 5

Costs

  • Maximum resource collectable: 0

  • Wood: 30750

  • Clay: 45400

  • Iron: 31000

  • Crop: 37500

  • Total resources needed: 144650

  • Crop consumption: 4

Training

  • Training time: 25:11:40

  • Requirements: Rally Point 10, Academy 20


Settler

Combat

  • Attack: — 

  • Infantry defense: 80

  • Cavalry defense: 80

  • Speed: 5

Costs

  • Maximum resource collectable: 3000

  • Wood: 4400

  • Clay: 5600

  • Iron: 4200

  • Crop: 3900

  • Total resources needed: 18100

  • Crop consumption: 1

Training

  • Training time: 06:18:20

  • Requirements: Palace 10 or Residence 10