Advanced Start – Fast Fourth Village (x2 Speed)

Gameworlds with Advanced Start are becoming more frequent in Travian: Legends. This feature speeds up early development and reduces the time before battles begin—but it also increases the importance of planning your economy from the very first minutes. Your main early-game goal in an Advanced Start world is usually simple:

Settle your fourth village (your future capital) as fast as possible.

This guide offers a clear, practical path to reach the fourth village quickly on x2 speed servers.
Feel free to adjust based on your tribe, playstyle, or experience.


General First Steps

Step 1 – Activate Bonuses

Immediately enable your +25% resource production bonuses after registration.

Step 2 – Run Adventures

Send your hero to the first adventure right away.
As your hero returns:

  • Complete every adventure as soon as possible.

  • Assign all points into resource production.

  • If you spawned near strong oasis clusters, you may optionally hunt oases first and switch points using the Book of Wisdom once you obtain it from the 6th adventure.

Step 3 – Settle Your 2nd and 3rd Villages

Send your two settler groups immediately.
You may:

  • Settle both villages close to your spawn (safer and faster CP)

  • Or travel further toward a future cropper (shorter distance later but slower CP now)

A longer walking time delays Culture Points (CP), so choose balancing speed vs. long-term positioning.


Setup Used in This Guide

This route assumes:

  • You start as Egyptians (best early economy)

  • All hero points go into resources

  • No oasis farming

  • Villages 2 and 3 are settled close to your spawn

  • If your world allows “select second village tribe”, use it for flexibility

Keep your hero alive—hero production is critical for hitting CP goals fast.

When a line says “Main Building 12,” it doesn’t mean building it immediately.
Instead:

  • Prioritize cheaper CP buildings when online

  • Build expensive buildings during offline time

  • Always maintain the overall order of development


Goal Breakdown

To settle village 4, you must:

  1. Reach 1,525 Culture Points, and

  2. Accumulate enough resources for:

    • Two small celebrations

    • Residence level 10 (in one settled village)

    • Training three settlers

    • Sending them to the new location


Development Plan for Spawn & Settled Villages

Below is the combined building plan for x2 Advanced Start, spread across:

  • Spawn Village

  • One Settled Village (the one that will produce settlers)

(Values preserved exactly as in the original source.)


Resource Fields (already level 5 in all villages)

BuildingSpawnSettled Village
Woodcutter 5×48 CP0 CP
Clay Pit 5×48 CP0 CP
Iron Mine 5×48 CP0 CP
Cropland 5×612 CP0 CP

Buildings to Construct (CP + Cost Structure Preserved)

Spawn Village

  • Main Building 12

  • Rally Point 1

  • Cranny 10

  • Marketplace 7

  • Barracks 3

  • Academy 10

  • Embassy 1

  • Wall 3

  • Warehouse 8

  • Granary 7

  • Workshop 1

  • Town Hall 1

  • Crannies L3 ×8

  • Crannies L7 ×4

  • Smithy 2

  • Residence 1

Settled Village (your settler-producing village)

  • Main Building 10

  • Rally Point 1

  • Cranny 10

  • Marketplace 7

  • Barracks 3

  • Academy 10

  • Embassy 1

  • Wall 3

  • Warehouse 8

  • Granary 7

  • Workshop 1

  • Town Hall 1

  • Crannies L3 ×8

  • Crannies L7 ×4

  • Smithy 1

  • Residence 1 → then Residence 10 (only in this village)

Once you reach around 150 CP, run a Small Celebration in each village to push your CP generation.


Final Steps Before Settling the Fourth Village

In Your Settler Village (only one village):

  1. Upgrade Residence from level 2 to level 10

  2. Train 3 settlers (total cost: 63,000 resources)

Celebrations:

  • Run small celebrations in both villages at ~150 CP each (22,360 resources per celebration)

Send Settlers

Once CP and resources are prepared, send your settlers to claim your fourth village—ideally a high-bonus cropper.


Total Cost and Income Overview (x2 Speed)

Costs

  • Total resource cost: 447,180

Income Sources

  • Village production from 3 villages: 223,560

  • Quest + adventure rewards: 120,000

  • Hero resource production: 126,720

Total Income:

470,280

This exceeds the required cost slightly, allowing you to complete the full development cycle in roughly:

⏱ 36–40 hours


Summary

To settle your fourth village quickly on an x2 Advanced Start world:

  • Activate bonuses immediately

  • Maximize hero resource production

  • Settle villages 2 and 3 early and efficiently

  • Build high-CP buildings in the right order

  • Run early celebrations

  • Push Residence 10 in one village

  • Train settlers and move fast toward your chosen cropper

With proper execution, reaching the fourth village in 36–40 hours is fully achievable—even without oasis farming.