Romans – Community Week Unit Stats

During Community Week, several Roman unit parameters are rebalanced based on community feedback. All changed values appear in bold, exactly as provided in the official Community Week data. This article lists every Roman unit with its full Community Week stats.


Legionnaire

Combat

  • Attack: 50

  • Infantry defense: 40

  • Cavalry defense: 55

  • Speed: 7

Costs

  • Maximum resource collectable: 50

  • Wood: 100

  • Clay: 80

  • Iron: 130

  • Crop: 30

  • Total resources needed: 340

  • Crop consumption: 1

Training

  • Training time: 00:26:40

  • Requirements: Barracks 1


Praetorian

Combat

  • Attack: 30

  • Infantry defense: 65

  • Cavalry defense: 35

  • Speed: 6

Costs

  • Maximum resources collectable: 20

  • Wood: 100

  • Clay: 120

  • Iron: 150

  • Crop: 60

  • Total resources needed: 430

  • Crop consumption: 1

Training

  • Training time: 00:29:20

  • Requirements: Smithy 1, Academy 1


Imperian

Combat

  • Attack: 75

  • Infantry defense: 40

  • Cavalry defense: 25

  • Speed: 7

Costs

  • Maximum resources collectable: 50

  • Wood: 150

  • Clay: 160

  • Iron: 210

  • Crop: 80

  • Total resources needed: 600

  • Crop consumption: 80

Training

  • Training time: 00:32:00

  • Requirements: Smithy 1, Academy 5


Equites Legati

Combat

  • Attack: 0

  • Infantry defense: 20

  • Cavalry defense: 10

  • Speed: 16

Costs

  • Maximum resources collectable: 0

  • Wood: 140

  • Clay: 160

  • Iron: 20

  • Crop: 40

  • Total resources needed: 360

  • Crop consumption: 2

Training

  • Training time: 00:22:40

  • Requirements: Stable 1, Academy 5


Equites Imperatoris

Combat

  • Attack: 130

  • Infantry defense: 65

  • Cavalry defense: 50

  • Speed: 15

Costs

  • Maximum resources collectable: 100

  • Wood: 480

  • Clay: 380

  • Iron: 280

  • Crop: 80

  • Total resources needed: 1220

  • Crop consumption: 3

Training

  • Training time: 00:44:00

  • Requirements: Stable 5, Academy 5


Equites Caesaris

Combat

  • Attack: 195

  • Infantry defense: 80

  • Cavalry defense: 105

  • Speed: 10

Costs

  • Maximum resources collectable: 70

  • Wood: 550

  • Clay: 640

  • Iron: 800

  • Crop: 180

  • Total resources needed: 2170

  • Crop consumption: 4

Training

  • Training time: 00:58:40

  • Requirements: Stable 10, Academy 15


Battering Ram

Combat

  • Attack: 60

  • Infantry defense: 30

  • Cavalry defense: 75

  • Speed: 4

Costs

  • Maximum resources collectable: 0

  • Wood: 900

  • Clay: 360

  • Iron: 500

  • Crop: 70

  • Total resources needed: 1830

  • Crop consumption: 3

Training

  • Training time: 01:16:40

  • Requirements: Workshop 1, Academy 10


Fire Catapult

Combat

  • Attack: 75

  • Infantry defense: 60

  • Cavalry defense: 10

  • Speed: 3

Costs

  • Maximum resources collectable: 0

  • Wood: 950

  • Clay: 1350

  • Iron: 600

  • Crop: 90

  • Total resources needed: 2990

  • Crop consumption: 6

Training

  • Training time: 02:30:00

  • Requirements: Workshop 10, Academy 15


Senator

Combat

  • Attack: 50

  • Infantry defense: 40

  • Cavalry defense: 30

  • Speed: 4

Costs

  • Maximum resources collectable: 0

  • Wood: 30750

  • Clay: 27200

  • Iron: 45000

  • Crop: 2990

  • Total resources needed: 140450

  • Crop consumption: 5

Training

  • Training time: 25:11:40

  • Requirements: Rally Point 10, Academy 20


Settler

Combat

  • Attack: —

  • Infantry defense: 80

  • Cavalry defense: 80

  • Speed: 5

Costs

  • Maximum resources collectable: 3000

  • Wood: 4600

  • Clay: 4200

  • Iron: 5800

  • Crop: 4400

  • Total resources needed: 19000

  • Crop consumption: 4400

Training

  • Training time: 07:28:20

  • Requirements: Palace 10 or Residence 10