Teutons – Community Week Unit Stats

During Community Week, several Teuton unit parameters are rebalanced based on community feedback. All changed values appear in bold, exactly as provided in the official Community Week data. This article lists every Teuton unit with its full Community Week stats.


Clubswinger

Combat

  • Attack: 40

  • Infantry defense: 20

  • Cavalry defense: 5

  • Speed: 7

Costs

  • Maximum resource collectable: 60

  • Wood: 95

  • Clay: 75

  • Iron: 40

  • Crop: 40

  • Total resources needed: 250

  • Crop consumption: 1

Training

  • Training time: 00:12:00

  • Requirements: Barracks 1


Spearman

Combat

  • Attack: 10

  • Infantry defense: 35

  • Cavalry defense: 60

  • Speed: 7

Costs

  • Maximum resource collectable: 40

  • Wood: 145

  • Clay: 70

  • Iron: 85

  • Crop: 40

  • Total resources needed: 340

  • Crop consumption: 1

Training

  • Training time: 00:18:40

  • Requirements: Barracks 3, Academy 1


Axeman

Combat

  • Attack: 65

  • Infantry defense: 30

  • Cavalry defense: 30

  • Speed: 7

Costs

  • Maximum resource collectable: 50

  • Wood: 130

  • Clay: 120

  • Iron: 170

  • Crop: 70

  • Total resources needed: 490

  • Crop consumption: 1

Training

  • Training time: 00:20:00

  • Requirements: Smithy 1, Academy 3


Scout

Combat

  • Attack: 0

  • Infantry defense: 10

  • Cavalry defense: 5

  • Speed: 9

Costs

  • Maximum resource collectable: 0

  • Wood: 160

  • Clay: 100

  • Iron: 50

  • Crop: 50

  • Total resources needed: 360

  • Crop consumption: 1

Training

  • Training time: 00:18:40

  • Requirements: Main Building 5, Academy 1


Paladin

Combat

  • Attack: 90

  • Infantry defense: 100

  • Cavalry defense: 40

  • Speed: 14

Costs

  • Maximum resource collectable: 110

  • Wood: 370

  • Clay: 270

  • Iron: 290

  • Crop: 75

  • Total resources needed: 1005

  • Crop consumption: 2

Training

  • Training time: 00:40:00

  • Requirements: Stable 3, Academy 5


Teutonic Knight

Combat

  • Attack: 150

  • Infantry defense: 50

  • Cavalry defense: 75

  • Speed: 12

Costs

  • Maximum resource collectable: 80

  • Wood: 450

  • Clay: 515

  • Iron: 480

  • Crop: 80

  • Total resources needed: 1525

  • Crop consumption: 3

Training

  • Training time: 00:49:20

  • Requirements: Stable 10, Academy 15


Ram

Combat

  • Attack: 65

  • Infantry defense: 30

  • Cavalry defense: 80

  • Speed: 4

Costs

  • Maximum resource collectable: 0

  • Wood: 1000

  • Clay: 300

  • Iron: 350

  • Crop: 70

  • Total resources needed: 1720

  • Crop consumption: 3

Training

  • Training time: 01:10:00

  • Requirements: Workshop 1, Academy 10


Catapult

Combat

  • Attack: 50

  • Infantry defense: 60

  • Cavalry defense: 10

  • Speed: 3

Costs

  • Maximum resource collectable: 0

  • Wood: 900

  • Clay: 1200

  • Iron: 600

  • Crop: 60

  • Total resources needed: 2760

  • Crop consumption: 6

Training

  • Training time: 02:30:00

  • Requirements: Workshop 10, Academy 15


Chief

Combat

  • Attack: 40

  • Infantry defense: 60

  • Cavalry defense: 40

  • Speed: 4

Costs

  • Maximum resource collectable: 0

  • Wood: 35500

  • Clay: 26600

  • Iron: 25000

  • Crop: 27200

  • Total resources needed: 114300

  • Crop consumption: 4

Training

  • Training time: 19:35:00

  • Requirements: Rally Point 5, Academy 20


Settler

Combat

  • Attack: 10

  • Infantry defense: 80

  • Cavalry defense: 80

  • Speed: 5

Costs

  • Maximum resource collectable: 3000

  • Wood: 5800

  • Clay: 4400

  • Iron: 4600

  • Crop: 5200

  • Total resources needed: 20000

  • Crop consumption: 1

Training

  • Training time: 08:36:40

  • Requirements: Palace 10 or Residence 10