Hybrid (Defensive & Offensive) Accounts

A hybrid account allows you to play both offensively and defensively in Travian: Legends. Instead of focusing on only one playstyle, you develop capabilities for both, giving you flexibility and more options during the game.

Why Choose a Hybrid Account?

A hybrid account can be a good choice if you enjoy contributing to alliance operations in multiple ways or want the freedom to switch roles depending on the situation.

Key advantages include:

  • Balanced gameplay: You can participate in both attacks and defense.

  • Versatility: You can adjust your role quickly as game world situations change.

  • Strategic value: Hybrid players are highly useful to alliances because they can support in multiple areas.

While any tribe can eventually shift into a hybrid role, some tribes naturally fit it better than others due to their unit stats and training costs. 

How to Build a Hybrid Account

There are two main approaches:

1. Specializing Villages Separately

You maintain independent offensive and defensive villages, each producing only their respective troop type.
Examples:

  • A Teuton player who adds two villages focused solely on Spearmen.

  • A Roman player who trains Praetorians in some villages and a hammer in another.

Pros:

  • Simple to start at any time during the server.

  • Unrestricted choice of unit combinations.

Cons:

  • Requires high resource income because multiple villages need full upgrades. 

2. Training a “Hamvil”

A Hamvil is a single army trained to work for both offense and defense. The word combines “hammer” (offensive army) and “anvil” (defensive army).

Pros:

  • Requires fewer fully developed villages.

  • Lower resource and gold costs compared to maintaining fully separate armies.

Cons:

  • Not every tribe can train an effective Hamvil.

  • Not ideal for high-end objectives like World Wonder hammers. 

Top Hamvil Options (Based on 1 Month Training on x1 Worlds)

The following examples come from the tables and army overviews on pages 2–3 of the document. Values listed assume level 20 Barracks, Stables, Workshop (no Great buildings), all smithy upgrades completed, and a 55%/45% ram-to-catapults ratio. 

Huns: Mercenaries + Marksmen

A highly efficient hybrid option. Both units perform well offensively and defensively, and training costs are relatively low.

  • Total attack (with siege): 2,492,840

  • Defense vs infantry: 2,083,924

  • Defense vs cavalry: 1,716,543

  • Hourly cost on x1: 30,378

Egyptians: Khopesh Warriors + Resheph Chariots

Resheph Chariots offer strong offensive and defensive stats, making this a balanced hybrid choice.

  • Total attack (with siege): 2,246,243

  • Defense vs infantry: 1,803,163

  • Defense vs cavalry: 1,545,271

  • Hourly cost: 36,982

Gauls: Swordsmen + Haeduans

A strong option for players who want reliable cavalry defense combined with good offensive capability.

  • Total attack (with siege): 2,490,613

  • Defense vs infantry: 1,178,168

  • Defense vs cavalry: 1,699,281

  • Hourly cost: 36,318

Important Considerations

Using hammer troops defensively should always be a deliberate, situational choice. These units are expensive to train and maintain, so deploying them defensively comes with risk.

A hybrid account is most successful when you:

  • Plan your resource flow carefully

  • Build only what your income can support

  • Stay adaptable to alliance needs

If used correctly, a hybrid account makes you a strong, flexible contributor in both offensive and defensive operations.