Hero Armour Items

Armour items strengthen your hero by improving fighting strength, health regeneration, or travel speed.
These items are divided into three categories: Helmets, Body Armour, and Boots.
Each item type has three tiers — higher tiers provide stronger effects.


Helmets

Helmets grant various bonuses to your hero, including faster training, experience gain, health regeneration, and Culture Point (CP) production.

ItemEffect
Helmet of Awareness (Tier 1)+15% more hero experience
Helmet of Enlightenment (Tier 2) +20% more hero experience
Helmet of Wisdom (Tier 3)+25% more hero experience
Helmet of Regeneration (Tier 1) +10 HP regeneration per day
Helmet of Health (Tier 2) +15 HP regeneration per day
Helmet of Healing (Tier 3) +20 HP regeneration per day
Helmet of the Gladiator (Tier 1) +100 CP/day (1x servers) • +50 CP/day (3x servers)
Helmet of the Tribune (Tier 2) +400 CP/day (1x servers) • +200 CP/day (3x servers)
Helmet of the Consul (Tier 3) +1600 CP/day (1x servers) • +800 CP/day (3x servers)
Helmet of the Mercenary (Tier 1) +10% faster infantry training
Helmet of the Warrior (Tier 2) +15% faster infantry training
Helmet of the Archon (Tier 3) +20% faster infantry training
Helmet of the Horseman (Tier 1) +10% faster cavalry training
Helmet of the Cavalry (Tier 2) +15% faster cavalry training
Helmet of the Heavy Cavalry (Tier 3) +20% faster cavalry training

Tip: Helmets with CP bonuses are most useful for players expanding early, while training-speed helmets benefit those producing troops constantly.


Body Armour

Body armour provides damage reduction, health regeneration, or fighting strength.
Different armour types suit different playstyles — regeneration for survival, strength for fighting, or defense reduction for longer-lasting heroes.

ItemEffect
Armour of Regeneration (Tier 1) +20 HP regeneration per day
Armour of Health (Tier 2) +30 HP regeneration per day
Armour of Healing (Tier 3) +40 HP regeneration per day
Light Scale Armour (Tier 1) –4 damage per hit, +10 HP regen/day
Scale Armour (Tier 2) –6 damage per hit, +15 HP regen/day
Heavy Scale Armour (Tier 3) –8 damage per hit, +20 HP regen/day
Light Breast-plate (Tier 1) +250 fighting strength
Breastplate (Tier 2) +1000 fighting strength
Heavy Breastplate (Tier 3) +4000 fighting strength
Light Segmented Armour (Tier 1) –3 damage per hit, +125 fighting strength
Segmented Armour (Tier 2) –4 damage per hit, +500 fighting strength
Heavy Segmented Armour (Tier 3) –5 damage per hit, +2000 fighting strength

Tip: For combat-heavy heroes, Breastplates and Segmented Armours are ideal. For defensive or healing-oriented play, Regeneration or Scale Armour works better.


Boots

Boots can either increase movement speed or improve hero health regeneration.
Speed-based boots only affect distances beyond 20 fields, helping armies move faster over long distances.

ItemEffect
Boots of Regeneration (Tier 1) +10 HP regeneration per day
Boots of Health (Tier 2) +15 HP regeneration per day
Boots of Healing (Tier 3) +20 HP regeneration per day
Boots of the Mercenary (Tier 1) +25% troop speed (beyond 20 fields)
Boots of the Warrior (Tier 2) +50% troop speed (beyond 20 fields)
Boots of the Archon (Tier 3) +75% troop speed (beyond 20 fields)
Small Spurs (Tier 1) +3 fields/hour (1x servers) • +6 fields/hour (3x servers)
Spurs (Tier 2) +4 fields/hour (1x servers) • +8 fields/hour (3x servers)
Great Spurs (Tier 3) +5 fields/hour (1x servers) • +10 fields/hour (3x servers)

Tip: Spurs are ideal for solo hero travel, while Boots of the Archon are excellent for fast-moving attack or defense waves.


Summary of Armour Effects

CategoryPrimary Benefit
HelmetsTraining speed, experience, or CP generation
ArmourFighting strength, damage reduction, or regeneration
BootsMovement speed or HP regeneration

Tips

  • Combine Helmet of Wisdom + Armour of Healing for fast hero progression and survivability.

  • Speed boots are best used for raiding, reinforcing, or multi-village coordination.

  • Choose regeneration-focused gear for heroes who defend frequently.