Hero Consumable Items

Consumables are items that are consumed on use. Some of them are used one at a time (like a bucket to ressurect hero), some can be used in a bigger number a the same time (like scrolls to gain hero experience).




Hero Consumables

Artwork

The artwork instantly adds Culture Points to your account.

The amount of culture points gained depends of the culture point production of the account and the speed of the gameworld. On x1 gameworlds it is equal to the culture points production of the account, but on higher speeds it is lower fraction of the production.

The amount you can get is also limited by the speed of the gameworld. On x1 gameworlds the limit is 2000 CP.

No artwork drops for the player in an adventure within the first 14 days since the account activation. This time depends on how quickly new adventures appear, and so is proportionally shorter on higher speed gameworlds.

You can only use artwork once per 24 hours on x1 gameworlds. On higher speeds this cooldown is shorter.

Game versions and speed (see the exact values related to artwork on different speeds in "Culture Points" tab)

Small bandages

These bandages, if equipped to the hero before the battle, can heal a maximum of 25% of the losses.

Battle losses are reduced directly after the Battle.
You can only heal the number of troops that you have bandages for.
Healing takes a minimum of 24 hours or the returning time of the troops for travel durations beyond 24 hours.

Note: This means that you need, for example, 50 small bandages to heal 25% of 200 lost troops.
In case you have fewer small bandages than troops to restore, then the same percentage of units of each troop type is restored. If there are still bandages left, troops are restored from left to right.


Example 1: You attack with 100 clubswingers and 100 axemen losing 60 of each, you would be able to restore 30 troops (15 each). If you have 20 small bandages, 10 of each troop would be restored. In the same example, with 21 small bandages equipped you would get 11 clubswingers and 10 axemen back.

Example 2: You attack with 200 swordsmen / 100 theutates thunders losing 40 swordsmen / 20 theutates thunders, with 20 small bandages you would be able to restore 10 swords (25% of the losses of swordsmen) / 5 TTs (25% of the losses of theutates thunders) with 5 unused small bandages in this case.

Bandages

These bandages, if equipped to the hero before the battle, can heal a maximum of 33% of the losses.

Battle losses are reduced directly after the Battle.
You can only heal the number of troops that you have bandages for.
Healing takes a minimum of 24 hours or the returning time of the troops for travel durations beyond 24 hours.

Note: This means that you need, for example, 99 bandages to heal 33% of 300 lost troops.
In case you have fewer bandages than troops to restore, then the same percentage of units of each troop type is restored. If there are still bandages left, troops are restored from left to right.

Example 1: You attack with 100 clubswingers and 100 axemen losing 60 of each, you would be able to restore 40 troops (20 each). If have 20 bandages 10 of each troop would be restored. In the same example with 21 bandages, you would get 11 clubswingers and 10 axeman back.

Example 2: You attack with 200 swordsmen / 100 theutates thunders and lost 60 swordsmen / 30 theutates thunders, with 40 bandages equipped you would be able to restore 20 swordsmen (33% of the losses of swordsmen) / 10 theutates thunders (33% of the losses of theutates thunders). 10 unused bandages in this case.

Book of Wisdom

Reset all hero attribute points to 0 and allow you to reassign them.

Bucket

Resurrect your hero at once for free, when equipped to a dead hero.

The buckets can only be used once every 24 hours at a 1x speed server.
For higher speed servers this depends on the speed of the server:
(24 hours / (RoundDown (Speed/3) + 1))).

Note: Bucket cannot be equipped while the hero is alive

Scroll

Boost your hero's experience when equipped.

Use to gain 10 XP per scroll. Experience bonuses from other items are applied.

Ointment

Heal your hero immediately when equipped.

The number of ointments determines how many health points are regenerated (max 100%).

Cage

Trap animals from the oasis and use them to help defend your village.

When equipped to the hero before arriving at the oasis, no battle will take place, when the animals are captured. The animals give a defensive boost to your village for free and do not need to be fed.

Note: Released animals from your village do not restore the cages. During the capture, the cages work from left to right taking 1 from each type before returning to the start until all cages are used or there are no further animals to capture.

Tablet of Law

Raises the loyalty in the home town of the hero by 1% for each tablet.

Normally the maximum loyalty of a village is 100%, but with tablets it can be increased up to 125%.








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