Battles are at the heart of Travian: Legends. Understanding how they work will help you plan attacks, defend your villages effectively, and minimize losses. This guide explains how battles are calculated, what influences their outcome, and where to find detailed help for each topic.
Before Battle
Offence and Defence Points
Each unit has its own attack (offence) and defence values:
Offence points determine how effectively a unit kills enemies when attacking.
Defence points determine how well a unit protects your village — divided into defence against infantry and defence against cavalry.
For example:
Praetorians (65 / 35 def) defend better against infantry.
Spearmen (35 / 60 def) defend better against cavalry.
Use your troops for the purpose they’re best suited for. Sending defensive units to attack will lead to heavy losses.
Tip: Use the combat simulator in your Rally Point to estimate battle outcomes before sending troops.
Learn more: Smithy and Upgrades
Smithy
Upgrading your troops in the Smithy increases their attack and defence power. Enter the correct Smithy level in the combat simulator for accurate results.
Artefacts
Artefacts can significantly affect your army’s performance — improving defences, reducing crop consumption, or speeding up training.
Learn more: Artefact Overview
Types of Battle
Raid: A quick strike to steal resources.
No loyalty reduction
No damage to walls or buildings
Catapults and rams are not used
Attack: A full-scale battle to destroy or conquer.
Loyalty reduction possible
Catapults and rams target buildings and walls
Scouting: Sending only scouts lets you gather information on enemy resources, defences, or troops.
Works regardless of whether you choose raid or attack.
Gauls’ Traps:
Attacking or raiding a Gaul can result in your troops being trapped. In a full attack, your army will attempt to free trapped allies — but 25% of freed troops will die.
Learn more: Trapper
Important: There is a 20,000 outgoing troop limit (including adventures, reinforcements, attacks, and raids).
If reached, you’ll see an error in your farm list until some troops return.
During Battle
Walls and Rams
The wall increases defensive strength based on tribe and level.
Only rams can damage walls.
Learn more: Walls and Rams
Village Defence Value
Every village has a basic defence of 10 points, even when empty.
If you send just one weak troop (offence < 83), it will always die — even against an undefended village.
Administration Building
The administration building (Residence, Palace, or Command Center) adds defence points up to 800 at level 20.
Brewery (Teutons only)
Increases troop attack power by 1% per level during celebrations but:
Reduces administrator effectiveness by 50%
Makes catapult hits random
Learn more: Brewery
Catapults
Catapults destroy buildings and resource fields during full attacks.
Learn more: Village Destruction
After Battle
Hospital
Wounded troops can be healed to rejoin your army.
Healing costs the same as training new units but takes half the time.
Learn more: Hospital
Bandages
Equip bandages on your hero before battle to automatically reduce losses afterward.
Learn more: Hero Consumables
Village Conquest
If your army includes administrators, they can lower loyalty and take control of an enemy village.
Learn more: Village Conquest
Prevent it: Preventing Conquest
Artefact Capture
Villages holding artefacts can lose them to attackers if captured.
Learn more: Artefacts
Village Destruction
If siege troops (catapults or rams) are sent in large enough numbers, they can completely destroy a village.
Learn more: Village Destruction
Oasis Capture
To take over an oasis:
Defeat any defending troops.
Reduce its loyalty using your hero.
Learn more: Oasis
Resource Looting
During raids or attacks, your troops can take resources from the warehouse, granary, or marketplace offers.
Build a cranny to protect resources — up to:
2,000 per resource at level 10
3,000 per resource at level 10 for Gauls (tribe bonus)
Resources stored in your hero’s inventory cannot be stolen.
Learn more: Hero Items