Battle Mechanics

Battles are at the heart of Travian: Legends. Understanding how they work will help you plan attacks, defend your villages effectively, and minimize losses. This guide explains how battles are calculated, what influences their outcome, and where to find detailed help for each topic.


Before Battle

Offence and Defence Points

Each unit has its own attack (offence) and defence values:

  • Offence points determine how effectively a unit kills enemies when attacking.

  • Defence points determine how well a unit protects your village — divided into defence against infantry and defence against cavalry.

For example:

  • Praetorians (65 / 35 def) defend better against infantry.

  • Spearmen (35 / 60 def) defend better against cavalry.

Use your troops for the purpose they’re best suited for. Sending defensive units to attack will lead to heavy losses.
Tip: Use the combat simulator in your Rally Point to estimate battle outcomes before sending troops.

Smithy

Upgrading your troops in the Smithy increases their attack and defence power. Enter the correct Smithy level in the combat simulator for accurate results.

Artefacts

Artefacts can significantly affect your army’s performance — improving defences, reducing crop consumption, or speeding up training.


Types of Battle

  • Raid: A quick strike to steal resources.

    • No loyalty reduction

    • No damage to walls or buildings

    • Catapults and rams are not used

  • Attack: A full-scale battle to destroy or conquer.

    • Loyalty reduction possible

    • Catapults and rams target buildings and walls

  • Scouting: Sending only scouts lets you gather information on enemy resources, defences, or troops.

    • Works regardless of whether you choose raid or attack.

Gauls’ Traps:
Attacking or raiding a Gaul can result in your troops being trapped. In a full attack, your army will attempt to free trapped allies — but 25% of freed troops will die.

Important: There is a 20,000 outgoing troop limit (including adventures, reinforcements, attacks, and raids).
If reached, you’ll see an error in your farm list until some troops return.


During Battle

Walls and Rams

  • The wall increases defensive strength based on tribe and level.

  • Only rams can damage walls.

  • Learn more: Walls and Rams

Village Defence Value

Every village has a basic defence of 10 points, even when empty.
If you send just one weak troop (offence < 83), it will always die — even against an undefended village.

Administration Building

The administration building (Residence, Palace, or Command Center) adds defence points up to 800 at level 20.

Brewery (Teutons only)

Increases troop attack power by 1% per level during celebrations but:

  • Reduces administrator effectiveness by 50%

  • Makes catapult hits random

  • Learn more: Brewery

Catapults

Catapults destroy buildings and resource fields during full attacks.


After Battle

Hospital

Wounded troops can be healed to rejoin your army.
Healing costs the same as training new units but takes half the time.

Bandages

Equip bandages on your hero before battle to automatically reduce losses afterward.

Village Conquest

If your army includes administrators, they can lower loyalty and take control of an enemy village.

Artefact Capture

Villages holding artefacts can lose them to attackers if captured.

Village Destruction

If siege troops (catapults or rams) are sent in large enough numbers, they can completely destroy a village.

Oasis Capture

To take over an oasis:

  1. Defeat any defending troops.

  2. Reduce its loyalty using your hero.

Resource Looting

During raids or attacks, your troops can take resources from the warehouse, granary, or marketplace offers.
Build a cranny to protect resources — up to:

  • 2,000 per resource at level 10

  • 3,000 per resource at level 10 for Gauls (tribe bonus)

Resources stored in your hero’s inventory cannot be stolen.