Artefacts

Artefacts are powerful items crafted by the ancient tribe of Natars and they grant immense power to whoever owns them. they can be divided by their scope:


  • Small Artefact: Village-scope (affect only the village where they are located).
  • Large Artifact: Account-scope (affect the whole account).
  • Unique Artifact: Account-scope (more powerful, affect the whole account).


On regular servers, the artefacts appear in the middle stage of the game and they are initially placed in special Natars villages.


Artefacts Natar spawn

Artefacts will spawn in Natarian villages and will be inactive there until they are captured. The artefacts in Natar villages are always in Treasury level 20, excluding Construction Plans which are stored in a Treasury Level 10.


Normally artefacts are heavily defended, however, the Natarian defence is different on each server and is set up based on the top 100 offence armies of the game world.


*Note* Natar villages cannot get artefact effects - artefacts can only activate in player-owned villages.


How to capture an artefact

To be able to capture an artefact from the Natars or another player, you need to have a treasury level 10 (to hold a small artefact) or level 20 (to hold a large or unique artefact). This needs to be ready before the attack lands on the target village.


There are two way to capture an artefact:


  • You can capture them with your hero, the hero can pick up artefacts without limit.
  • You can conquer the village that holds the artefact.

To take the artefact you have to attack the village that holds the artefact with the hero in the attacking army, destroy the treasury and win the attack.


*Note* Villages that have an artefact in them, cannot be destroyed to vanish from the map. That protection will lift when/if the artefact is moved or captured.


Artefact Activation

After capture, there is an activation period that must be waited, even if you conquer the artefact or the village holding the artefact from yourself.


  • 24 hours on a 1x server
  • 16 hours on a 2x server
  • 12 hours on a 3x server
  • 8 hours on a 5x server
  • 4 hours on a 10x server

Once the activation period is over, the artefact does not need to go through this process again even if it was disabled and reactivated due to the limitations (see below).


Artefact Limitations

At any one time, each player is only allowed to use a maximum of three artefacts, of which only one can be account-scope.


Village-scope artefact overrides the account-scope artefact of the same effect. Therefore those effects do not stack.


Players may hold more than 3 artefacts. In such case, the time when artefacts were gained matters, and the artefacts gained earlier have a preference


Only the oldest account-scope artefact and the 2 oldest village-scope artefacts can be active. If there are no account-wide artefacts, then the 3 oldest village-scope may be active.


When the situation changes, the artefacts are activated/disabled as needed to follow the rules mentioned above. This is especially important in case of the fool artefacts, which can change between village-wide and account-wide scope.


The player may also manipulate the situation to their benefit by conquering their own artefact or the whole village. This updates the time when the artefact was gained, so it becomes the youngest.


Example

A player owns 5 artefacts.

  • A - small, fool's, village-scope faster training, conquered day 1.
  • B - large, better spies, conquered day 2.
  • C - small, better spies, conquered day 3.
  • D - small, stronger buildings, conquered day 4.
  • E - small, village-scope, faster troops, conquered day 5.

It is day 10, the three oldest artefacts are active:

B which has account-scope, and A & C which are village-scope.


Since B and C have the same effect type, in the village affected by C, it provides the power (with higher bonus), while in all other villages, the effect from B works.


On day 11 the situation changes because the fool's artefact changes its scope. So now it is:

  • A - small, fool's, account-scope, stronger buildings, conquered day 1.
  • B - large, better spies, conquered day 2.
  • C - small, better spies, conquered day 3.
  • D - small, stronger buildings, conquered day 4.
  • E - small, village-scope, faster troops, conquered day 5.

Now there are 2 account-scope artefacts amongst the oldest 3, but only one can be active. So the active artefacts are:

A (account-scope), C and D (both village-scope).


In the village affected by D, it provides the stronger buildings effect, while in other villages A provides a similar effect.

Now the player decides he doesn't want the C effect anymore and instead wants E to be active. The player conquers his artefact C from another village. Now the situation is the following:

  • A - small, fool's, account-scope, stronger buildings, conquered day 1.
  • B - large, better spies, conquered day 2.
  • C - small, better spies, conquered day 11.
  • D - small, stronger buildings, conquered day 4.
  • E - small, village-scope, faster troops, conquered day 5.

So now the active are:

A (still account-scope), D and E (village-scope).


C is now inactive because the other 2 village-scope are now older.


On Birthday Special servers (like Path to Pandora), there are no artefacts, but the regions hold ancient powers with the same effects. Click the following link to learn more about regions and their powers.

Special Servers: Regions and Powers


There are many available artefact effects. Learn more about them in the article linked below.

Artefact Effects

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