Every village in Travian: Legends starts with 100% loyalty.
Loyalty determines how firmly a village belongs to your realm. When loyalty drops to 0%, the village will switch allegiance and become part of the attacker’s realm.
How Loyalty Works
- A village’s loyalty cannot decrease as long as it has one of the following buildings: - Residence 
- Palace 
- Command Center 
 
If none of these buildings are present, loyalty can be reduced by attacks with administrators (Senators, Chiefs, Chieftains, Logades, Nomarchs, Ephors, or Jarls).
Once loyalty reaches 0%, the village is conquered.
Learn more:
Increasing Loyalty
Loyalty automatically increases over time when a Residence, Palace, or Command Center exists in the village.
- Each building level increases loyalty by 2 points every 3 hours, up to a maximum of 100%. 
- The Tablet of Law hero item can instantly increase loyalty by 1% per tablet, up to 125% total. 
Learn more: Hero Consumable Items
Decreasing Loyalty
Different tribes have different administrator strengths and random variations.
Each administrator reduces loyalty within the following ranges:
| Tribe | Administrator | Loyalty Reduction | 
|---|---|---|
| Romans | Senator | 20–30% | 
| Teutons | Chief | 20–25% | 
| Gauls | Chieftain | 20–25% | 
| Huns | Logades | 15–30% | 
| Egyptians | Nomarch | 20–25% | 
| Spartans | Ephor | 20–25% | 
| Vikings | Jarl | 15–30% | 
| Viking Hero | – | 5% (cannot conquer villages alone) | 
Random Factor:
The reduction amount has a random component that varies slightly between tribes.
- The Huns have the largest variation, making their results less predictable. 
- When multiple administrators attack in the same wave, the random value is applied once for all of them — so it’s possible to see very high or low total results. 
Effects of Celebrations
Attacker’s Great Celebration:
If a Great Celebration is active in the attacker’s village, each administrator will reduce loyalty by an additional 5%.
Only applies to administrators from the celebrating village (not from others). 
Also affects the Viking Hero.
Defender’s Great Celebration:
If the defending village is hosting a Great Celebration, each administrator reduces loyalty by 5% less.
If both attacker and defender have Great Celebrations, the effects cancel out.
This also affects the Viking Hero.
Removed Feature: Morale Bonus
The morale bonus that used to depend on village population differences has been removed and no longer applies.
