Oases are special map locations that can be conquered or raided for resource bonuses and extra loot.
At the start of a server, all oases are occupied by wild animals and produce no resources until cleared.
Wild Animals and Respawn
At the beginning of the game, each oasis spawns nature troops (wild animals).
Resource production begins only after all animals are removed — either by killing or capturing them.
During the early phase of the game, oases spawn animals only once.
After the server beginner’s protection period ends, animals start respawning again.
This depends on the server speed, without extension
Respawn Rules
Animals multiply slowly over time.
The fewer there are, the faster they respawn.
You can raid oases for profit using a few hundred troops and a hero.
You can see the number of animals by hovering over or clicking the oasis on the map — no scouting required.
Hero Rewards from Nature Troops
When your hero kills nature troops, they earn an extra bounty that appears in your raid/attack report.
The reward is added directly to the hero’s inventory.
The hero does not need to survive the battle to get this reward — even if all attackers die, you still receive it.
Oasis Types and Resource Bonuses
Each oasis provides a production bonus to the village that conquered it.
The bonus applies only to the base production of that specific village.
There are two kinds of oases per resource type:
Type 1: Produces only one resource.
Type 2: Produces one resource plus crop.
Conquering Natural Oases
You can conquer an oasis using your hero.
The oasis must be within 3 map tiles (small map view) of your village.
You need a Hero’s Mansion:
Level 10 → 1 oasis
Level 15 → 2 oases
Level 20 → 3 oases
Oasis Indicators on the Map
Green border = Unconquered oasis.
Red border = Already conquered (belongs to another player).
The resource icon (e.g., a log, rock, or wheat) shows the resource bonus type.
Conquering Player-Owned Oases
You can also take over an oasis already owned by another player:
Defeat defending troops and attack with your hero.
The number of successful hero attacks required depends on how many oases the defender owns:
Defender’s Owned Oases | Hero Attacks Required |
---|---|
3 | 1 attack |
2 | 2 attacks |
1 | 3 attacks |
After your hero captures the oasis, it belongs to the village that performed the attack.
Note:
Unlike administrators, heroes do not disappear after conquering an oasis.
Raiding Oases
You can raid both natural and player-owned oases.
Raiding a player-owned oasis steals up to 10% of that village’s resources.
Resources regenerate within 10 minutes after each raid.
Example: If you attack again after 7 minutes, you’ll only plunder 7%.
Raiding your own oasis yields no profit (your own villages lose those resources).
Defending an Oasis
You can station troops in your own oasis to defend it.
These troops are fed by the owning village and can be withdrawn from its Rally Point.
Oasis Loyalty
Oasis loyalty increases automatically by 1% every 30 minutes.
This loyalty cannot be influenced by any player.
If you conquer an oasis from another player, it resets to 100% loyalty immediately.
Releasing an Oasis
If you no longer want to control an oasis:
Open your Hero’s Mansion.
Scroll down to the Abandon Oasis section.
Click the red cross next to the oasis description.
A countdown begins — the oasis will be released after:
~6 hours on x1 speed servers, or
~2 hours on x3 speed servers.
Important Note
If your village is conquered, all its connected oases are automatically released — even if you later retake the village.
✅ Tip:
Focus on conquering oases that match your village specialization — for example, crop oases for supply villages or iron oases for troop production hubs.