Oasis

At the beginning of the game, oases are occupied by wild animals and do not produce any resources. Resource production only starts once all animals in the oasis have been removed—either by killing them or capturing them. During the early game, nature troops spawn only once. If you clear the oasis during this phase, it remains empty until the end of Beginner Protection (depending on server speed). After that, nature troops can spawn again and will slowly multiply. The fewer animals left, the faster they respawn.


You can check the number of animals in an oasis without scouting by hovering over it or clicking it on the map. When you kill a nature troop, your hero automatically receives a bounty reward based on the troop's crop consumption. This reward appears in your hero inventory and is shown clearly in the combat report.


The hero does not need to survive for this reward to be granted.


Oasis Types and Bonuses

Each resource type has two kinds of oases:

  • Type 1: Produces only one resource (e.g., wood, clay, iron, or 25% crop).

  • Type 2: Produces one resource plus crop.

When you conquer an oasis, it grants a production bonus to the village from which your hero conquered it.
This bonus applies only to the village’s base production, not modified production.

Oases on the map also show:

  • The type of resource bonus they provide

  • Whether they are free or already conquered


Types of oases

Appearance 1Increase when occupiedProduction when not occupied
(1x speed)
Capacity when not occupied
Type 1

+25% lumber per hour401010111000 each
Type 2

+25% lumber per hour,
+25% crop per hour
401010412000 each
Type 3

+50% lumber per hour (only available in the grey Natarian area)801010112000 each
Type 1

+25% clay per hour104010111000 each
Type 2

+25% clay per hour,
+25% crop per hour
104010412000 each
Type 3

+50% clay per hour (only available in the grey Natarian area)108010112000 each
Type 1

+25% iron per hour101040111000 each
Type 2

+25% iron per hour,
+25% crop per hour
101040412000 each
Type 3

+50% iron per hour (only available in the grey Natarian area)101080112000 each
Type 1

+25% crop per hour101010411000 each
Type 2

+50% crop per hour101010812000 each



Conquering Natural Oases

To conquer an oasis, it must be within 3 tiles of your village (the small map area around your village).
Required Hero’s Mansion levels:

  • Level 10 → 1 oasis

  • Level 15 → 2 oases

  • Level 20 → 3 oases

Your hero must attack the oasis repeatedly until it becomes annexed by the village they attacked from.


Conquering Player-Owned Oases

To take an oasis from another player:

  • Destroy the defense

  • Attack with your hero a number of times depending on how many oases the defender owns:

Defender owns…Hero attacks needed
3 oases1 attack
2 oases2 attacks
1 oasis3 attacks

Heroes do not disappear after conquering an oasis.


Raiding Oases

Raiding a player-owned oasis allows your troops to steal up to 10% of the owning village’s resources.
Oasis resources regenerate fully after 10 minutes.

If you raid the same oasis earlier (e.g., 7 minutes later), you only take the matching percentage (7%).
Raiding your own oases results in your own village losing resources, giving you 0 net gain.

You can reinforce your oasis with troops for defense. These troops are fed by the owning village and can be sent back via the village’s Rally Point.


Oasis Loyalty

Oasis loyalty increases automatically by 1% every 30 minutes, and players cannot influence this rate.
If you conquer an oasis from another player, its loyalty instantly returns to 100%.


Releasing an Oasis

If you want to release an oasis you own:

  • Open the Hero’s Mansion

  • Click the red cross next to the oasis

  • A timer will begin, and the oasis is released after the countdown finishes

Release time:

  • About 2 hours on 3x speed

  • About 6 hours on 1x speed

Note: If your village is conquered, all its oases are automatically released—even if you later recapture your own village.