Hero in the early game

Your hero plays a vital role in your early game progress — both for your economy and for securing your future capital. Managing your hero well can make the difference between a fast start and falling behind.


Why Your Hero Matters

In the early game, every hour counts. Losing your hero in an adventure or risky oasis raid can set you back for hours and delay your second village.
Because many players assign all their hero points into resource production at the start, keeping the hero alive is even more important.

If you want to secure a valuable cropper (a 15-crop village for your capital), make sure you follow an established development guide and manage your hero carefully.


Hero Resource Production

TribeResource Production per Point (x1 speed)If Focused on One ResourceNotes
All (except Egyptians)9 resources of each type30 of the selected resource+25% resource bonus applies
Egyptians12 resources of each type40 of the selected resource+25% resource bonus applies

Your hero’s resource production increases with game speed (e.g. x2, x3 worlds). Don’t forget that the 25% hero production bonus applies to these values too.


Hero Health Loss and Adventure Rewards

Early adventures can be risky. Sending your hero unprepared may lead to unnecessary losses.
Below you’ll find data (based on player tests) showing approximate health loss and timing of adventure rewards for heroes with 0 fighting strength:

#Normal AdventureHard AdventureRewardAppears (hours after start)
11–3%3–4%HorseAvailable from start
22–4%4–8%ResourcesAvailable from start
32–7%7–12%TroopsAvailable from start
43–9%9–16%Silver0–8h
53–11%11–20%Ointment8–16h
64–14%14–24%Book of Wisdom16–24h
74–16%16–28%Resources24–32h
84–18%18–32%Silver32–40h
95–21%21–36%40–48h
10–155–34%23–54%Various/Unknown48h+

(For speed gameworlds, divide the hours by the world speed — e.g. /2 for x2, /3 for x3.)


Adventure Item Drops

The items your hero can find in adventures depend on how far you are into the game:

Adventure RangeItem Availability
1–31No scrolls, no small or large bandages, no artworks
32–61No large bandages
62+All items possible

Note: On Annual Special worlds, small bandages can rarely appear before adventure 31 (if the hero “switches” from finding a Natar Horn to bandages instead).


Starting Culture Points

Game SpeedX1X2X3X5X10
Starting Culture Points50025016710050

Townhall Level 1 Celebration Duration:
24h (x1–x2), 12h (x3–x5), 6h (x10)


Key Tips for the Early Game Hero

  • Keep your hero alive — avoid sending them into dangerous adventures without ointments or enough health.

  • Prioritize resource production points early on, especially if your goal is a fast second village.

  • Use safe adventures first (low health loss) and collect early rewards like silver, ointments, and the horse.

  • Remember: every minute your hero is dead is lost production time.


Summary

Your hero is not just a fighter — they’re the backbone of your early economy.
To progress quickly:

  • Distribute points smartly into resource production.

  • Manage adventures carefully to avoid death.

  • Collect useful early rewards.

  • Use the gathered silver and items strategically.

Taking care of your hero means taking care of your entire account’s development — especially when aiming for a fast and efficient start in Travian: Legends.