Reign of Fire is the 2025 Annual Special of Travian: Legends.
This version keeps many popular features from past Annual Specials and introduces several exciting changes that make gameplay faster, richer, and more strategic.
Returning Features
Map and Regions
Uses the Ancient Europe map with region-based spawning.
Unlike in Northern Legends, the edges of the map can be crossed.
> Regional Map
Victory Points and Regions
There are 87 conquerable regions, each producing Victory Points (VPs).
Victory Points are stored in villages.
Winning is based on Victory Points, not on building a Wonder of the World.
> Regions and Population
> Ancient Powers and Victory Points
Other Returning Features
Keep Tribe on Conquer: When conquering another village, your tribe remains the same.
Troop Forwarding and Merging: Send troops between your own villages or allies and merge them together.
> Keep Tribe on Conquest
> Forwarding Troops
> Merging TroopsCities and Watchtowers return with their usual mechanics.
> Cities
> WatchtowersAlliance Attack Notifications: Attacks and raids are visible in the alliance members list.
> Alliance Attack Notifications
Adjustments and Changes
No Confederacies: Only alliances are available.
25% Faster Construction: Applies to Main Building, Granary, Warehouse (and Great variants), and all resource fields.
Improved Alliance Bonuses:
Commerce bonus now improves merchant speed and capacity.
Philosophy bonus boosts Town Hall celebrations and artworks, increasing their limits.
Choose the Tribe of Your First 3 Settled Villages:
When founding new villages, you can select their tribe.
Works only for the first three settled villages (not for conquered ones).
Once used, this option cannot be used again, even if the villages are lost.
Removed or Modified Features
The map edges can now be crossed (similar to regular gameworlds).
No harbors or ships.
Teutons return; Vikings are not included this year.
Romans return to their standard troop setup (no boosted legionnaires).
New Features in Reign of Fire
Item Rarity
All equipment now has four rarity levels:
Common, Uncommon, Rare, and Epic.
Each item has both a quality tier (as before) and a rarity level, meaning item bonuses can now reach much higher values.
> Item Rarities
More Adventures
The number of hero adventures has doubled — e.g., about six per day on x1 servers during the early days.
You now need to complete 20 adventures (instead of 10) to unlock the Auction House.
Because there are more adventures, their difficulty and hero experience are roughly halved, and loot frequency has been increased.
You’ll find better and more frequent rewards, with item quality improving gradually as the server progresses.
Item Crafting
You can now craft your own equipment instead of relying solely on loot or auctions:
Smelt items to obtain materials.
Forge new items using those materials.
Refine items to increase their rarity and improve their bonuses: Item Crafting
Adjusted Hero Damage Model
The hero damage system was updated to prevent heroes with powerful rare items from becoming nearly invincible.
In regular worlds:
Item bonuses are applied before damage.
If final damage ≥ 90 HP, the hero dies.
In Reign of Fire:
If initial calculated damage ≥ 95 HP, the hero dies instantly — bonuses don’t apply.
If damage < 95 HP, bonuses are applied normally.
Example:
A hero with an item reducing damage by 8 HP gets hit for 96 damage.
On regular worlds → survives with 12 HP.
In Reign of Fire → dies, since initial damage was 95+.
This ensures item bonuses are powerful but not game-breaking.
✅ Tip: Reign of Fire is fast, feature-rich, and rewards proactive strategy. Make full use of troop merging, faster construction, and hero crafting to stay ahead of your competition.