
Reign of Fire is the 2025 Annual Special of Travian: Legends. This guide gives an overview of how this special differs from regular gameworlds while keeping all original mechanics descriptions.
Main Features Kept from Previous Annual Specials
Reign of Fire continues to use several established Annual Special mechanics:
Ancient Europe map with region-based spawning, and unlike Northern Legends, the edges can be crossed.
87 conquerable regions that generate Victory Points (VPs) instead of a World Wonder endgame. VP numbers have been adjusted.
Victory Points stored in villages.
Keep Tribe on Conquer feature.
Troop forwarding (including bulk forwarding) and troop merging.
Cities and Watchtowers remain part of gameplay.
Alliance attack and raid visibility in the alliance member list.
No confederacies.
Faster construction: All resource fields plus the Main Building, Granary, and Warehouse (including great variants) build 25% faster.
Improved alliance bonuses:
The commerce bonus increases merchant speed and capacity.
The philosophy bonus improves Town Hall celebrations and artworks, and increases their limits.
Choose the tribe of your first three settled villages. Conquest does not count. This choice cannot be reused even if those villages are lost.
Changes Compared to Northern Legends
Map edges can be crossed (same as normal worlds).
No harbours or ships.
Vikings are not included; Teutons are back.
Roman troops match the regular gameworld version. Legionnaires no longer fill the Teuton spearman role.
New Features in Reign of Fire
Item Rarity
Equipment now comes in four rarity levels:
- Common, Uncommon, Rare, Epic
Rarity combines with the usual three quality tiers, meaning items can offer higher bonuses than before.
More Adventures
Adventures are generated twice as fast.
On x1 worlds, you receive about 6 per day for the first 3 days, instead of 3.
Higher-speed worlds scale accordingly.
You must complete 20 adventures (instead of 10) before accessing the Auction House.
Because there are more adventures, both difficulty and hero experience per adventure are about half of regular values. Damage may vary slightly due to hero fighting strength, but is generally lower.
Better Loot
Adventures now give better rewards, and equipment is more common.
As the game progresses, the rarity of items found gradually increases
(though epic items are not found in adventures).
Item Crafting
Players can:
Smelt items into material
Forge new items
Refine items to increase their rarity and improve bonuses
Adjusted Hero Damage Model
A new system changes how damage reduction items work:
Regular worlds:
Item bonuses apply first, then damage is checked.
If the final damage is 90 or more, the hero dies.
Best item reduces damage by up to 8 HP.
Reign of Fire:
If initial damage is 95 or more, the hero dies immediately (before reductions).
If initial damage is below 95, item bonuses apply, and the hero only dies if the final damage equals or exceeds the hero’s remaining health.
Example from the original text (page 3):
A hero with an item reducing damage by 8 HP and full health:
Hit for 96 damage →
Regular worlds: survives with 12 HP.
Reign of Fire: dies because initial damage ≥ 95.