Loyalty

Every village in Travian: Legends starts with 100% loyalty.
Loyalty determines how firmly a village belongs to your realm. When loyalty drops to 0%, the village will switch allegiance and become part of the attacker’s realm.


How Loyalty Works

  • A village’s loyalty cannot decrease as long as it has one of the following buildings:

    • Residence

    • Palace

    • Command Center

If none of these buildings are present, loyalty can be reduced by attacks with administrators (Senators, Chiefs, Chieftains, Logades, Nomarchs, Ephors, or Jarls).
Once loyalty reaches 0%, the village is conquered.

Learn more:


Increasing Loyalty

Loyalty automatically increases over time when a Residence, Palace, or Command Center exists in the village.

  • Each building level increases loyalty by 2 points every 3 hours, up to a maximum of 100%.

  • The Tablet of Law hero item can instantly increase loyalty by 1% per tablet, up to 125% total.

Learn more: Hero Consumable Items


Decreasing Loyalty

Different tribes have different administrator strengths and random variations.
Each administrator reduces loyalty within the following ranges:

TribeAdministratorLoyalty Reduction
RomansSenator20–30%
TeutonsChief20–25%
GaulsChieftain20–25%
HunsLogades15–30%
EgyptiansNomarch20–25%
SpartansEphor20–25%
VikingsJarl15–30%
Viking Hero5% (cannot conquer villages alone)

Random Factor:
The reduction amount has a random component that varies slightly between tribes.

  • The Huns have the largest variation, making their results less predictable.

  • When multiple administrators attack in the same wave, the random value is applied once for all of them — so it’s possible to see very high or low total results.


Effects of Celebrations

Attacker’s Great Celebration:
If a Great Celebration is active in the attacker’s village, each administrator will reduce loyalty by an additional 5%.
Only applies to administrators from the celebrating village (not from others).
Also affects the Viking Hero.


Defender’s Great Celebration:
If the defending village is hosting a Great Celebration, each administrator reduces loyalty by 5% less.
If both attacker and defender have Great Celebrations, the effects cancel out.
This also affects the Viking Hero.


Removed Feature: Morale Bonus

The morale bonus that used to depend on village population differences has been removed and no longer applies.