Every village in Travian: Legends starts with 100% loyalty.
Loyalty determines how firmly a village belongs to your realm. When loyalty drops to 0%, the village will switch allegiance and become part of the attacker’s realm.
How Loyalty Works
A village’s loyalty cannot decrease as long as it has one of the following buildings:
Residence
Palace
Command Center
If none of these buildings are present, loyalty can be reduced by attacks with administrators (Senators, Chiefs, Chieftains, Logades, Nomarchs, Ephors, or Jarls).
Once loyalty reaches 0%, the village is conquered.
Learn more:
Increasing Loyalty
Loyalty automatically increases over time when a Residence, Palace, or Command Center exists in the village.
Each building level increases loyalty by 2 points every 3 hours, up to a maximum of 100%.
The Tablet of Law hero item can instantly increase loyalty by 1% per tablet, up to 125% total.
Learn more: Hero Consumable Items
Decreasing Loyalty
Different tribes have different administrator strengths and random variations.
Each administrator reduces loyalty within the following ranges:
Tribe | Administrator | Loyalty Reduction |
---|---|---|
Romans | Senator | 20–30% |
Teutons | Chief | 20–25% |
Gauls | Chieftain | 20–25% |
Huns | Logades | 15–30% |
Egyptians | Nomarch | 20–25% |
Spartans | Ephor | 20–25% |
Vikings | Jarl | 15–30% |
Viking Hero | – | 5% (cannot conquer villages alone) |
Random Factor:
The reduction amount has a random component that varies slightly between tribes.
The Huns have the largest variation, making their results less predictable.
When multiple administrators attack in the same wave, the random value is applied once for all of them — so it’s possible to see very high or low total results.
Effects of Celebrations
Attacker’s Great Celebration:
If a Great Celebration is active in the attacker’s village, each administrator will reduce loyalty by an additional 5%.
Only applies to administrators from the celebrating village (not from others).
Also affects the Viking Hero.
Defender’s Great Celebration:
If the defending village is hosting a Great Celebration, each administrator reduces loyalty by 5% less.
If both attacker and defender have Great Celebrations, the effects cancel out.
This also affects the Viking Hero.
Removed Feature: Morale Bonus
The morale bonus that used to depend on village population differences has been removed and no longer applies.