Game versions and speed

Travian: Legends is available in multiple flavours. While the core game mechanics are similar, the differences add up to a completely distinct gameplay experience.

 

Regions

Gameworlds are grouped into 5 regions:

  • International
  • America
  • Arabics
  • Asia
  • Europe

However, there are no geographical limits, anyone can play in any region they want. Each region has gameworlds of various speed and versions.

All gameworlds in all regions support all available languages.

 

Speed

Gameworld’s speed affects most of the game features and dramatically alters how the game is played. Currently there are gameworlds with speed ranging from the standard x1 up till the mind-blowingly fast x10 speed.

In general the higher the speed, the faster everything is happening. However, it doesn't affect all game features equally. The tables below show how different parts of the game are affected by speed.

 

General

Speed:

X1

X2

X3

X5

X10

Troops training time:

Normal

/2

/3

/5

/10

Construction time:

Normal

/2

/3

/5

/10

Troops speed:

Normal

*2

*2

*2

*4

Resource production:

Normal

*2

*3

*5

*10

Beginner’s Protection duration:

5 days + optional 3 days

3 + 3

3 + 3

2 + 2

1 + 1

Travian Plus duration:

7 days

3 days

3 days

3 days

3 days

Resource bonus duration:

7 days

3 days

3 days

3 days

3 days


Culture Points

Speed:

X1

X2

X3

X5

X10

Registration closes after:70 days35 days28 days15 days7 days

Artefacts introduction:

90th day

45th day

30th day

18th day

9th day

Construction plans introduction:

180th day

90th day

60th day

36th day

18th day

Natar WW* finishes after:

250 days

160 days

95 days

71 days

35.5 days

Annual Special duration:180 days120 days80 days50 days
30 days

*Natars always start building their Wonder of the World when the construction plans appear.


Culture Points

Speed:

X1

X2

X3

X5

X10

Starting Culture Points:

500

250

167

100

50

Townhall celebration time:

Normal

Normal

/2

/2

/4

Townhall small celebration limit:

500 CP

500 CP

250 CP

250 CP

125 CP

Townhall large celebration limit:

2000 CP

2000 CP

1000 CP

1000 CP

500 CP

Requirement for the 2nd village:

2000 CP

800 CP

500 CP

300 CP

200 CP

Artwork CP production:

*1

*2/3

*1/2

*1/3

*~1/6

Artwork limit:

2000 CP

1300 CP

1000 CP

700 CP

400 CP

Artwork usage cooldown:
24 hours

24 hours

12 hours

12 hours

6 hours


Items

Speed:

X1

X2

X3

X5

X10

Item tier 2 appear after:

70 days*

35 days*

23.3 days*

14 days*

7 days*

Item tier 3 appears after:

140 days*

70 days*

46.6 days*

28 days*

14 days*

Auction duration:~24 hours~12 hours~8 hours~4 hours~2 hours
Smelting time:24 hours24 hours12 hours12 hours6 hours

* On game worlds with Item Rarities, the appearance of items of better tiers and better rarity is more gradual over the period of the game world and the first items of better quality tiers appear earlier than on regular game worlds.


Other

Speed:

X1

X2

X3

X5

X10

Available vacation days:

15 days

8 days

5 days

3 days

2 days

Upgrading to city cooldown:

24 hours

24 hours

12 hours

12 hours

6 hours

Delay of Natar attacks in gray area:

24 hours

12 hours

8 hours

4:48

2:24


Game scenarios

The game is available in multiple variants that differ in features. They are usually available in multiple speeds too.


Regular

The classic experience of Travian: Legends. The game is played on randomized map. At some point during the game round artefacts are released and must be conquered by players for extra bonuses. The end game begins when the construction plans appear. They allow players to build great Wonders of the World. The player who manages to build level 100 of that building, becomes the winner, together with his alliance and confederacy.


Artifacts

World Wonder


Annual Special

Every year in September there is a completely new and unique special version of Travian. The exact features change from year to year. What they have in common is a map of ancient Europe and completely changed winning mechanic. There are no individual artefacts nor Wonder of the World. The artefacts effects can still be gained by controlling regions, which also provide Victory Points. The game ends on a set date, and the winner alliance is based on the accumulated victory points.


Annual Special versions are where our Game Design first introduce various new features. Sometimes (but not always) they are later introduced on the regular gameworlds as well, like Hospital.


Reign of Fire - Game Mechanics



New Year Special

To celebrate New Year, we start a set of special gameworlds in January. They usually mix some features available on other gameworlds in the past, in a new, unique way.


Travian Tournament

The most veteran players compete with each other in the prestigious Travian Tournament, to win great prizes. The Tournament consists of 2 phases. First there are qualifications with a few gameworlds, where players compete for a chance to play in the grand Finals.


Tournament section on the mainpage

Tournament website with Hall of Fame


Community Week


Game worlds with unique set of features, decided by the community, are occasionally started. They often have atypical combination of features known from other game variants.


Local game worlds


Those are special game worlds set up for a specific local community. They have names set by the community, they are limited to language (or languages) of that community and they have special medals for participants. Some of the feature set is also decided by the community.


Number of tribes

The amount of tribes available in game depends on the gameworld too.


  • 7 tribes (Romans, Teutons or Vikings, Gauls, Huns, Egyptians, Spartans) - some special game worlds.
  • 5 tribes (Romans, Teutons, Gauls, Huns, Egyptians). International gameworlds usually offer the 5 tribes.
  • 3 tribes (Romans, Teutons, Gauls). The classic option, available on most gameworlds of the remaining 4 regions.


The Tribes and their advantages