Hero Armour Items

Hero armour items provide bonuses to experience gain, health regeneration, damage reduction, fighting strength, and troop training speed. Each equipment category—Helmets, Armour, and Boots—is divided into Tier 1, Tier 2, and Tier 3, with higher tiers offering stronger effects.


This guide explains what each item does so you can choose the right equipment for your hero.


Helmets

Tier 1

  • Helmet of Awareness – +15% experience

  • Helmet of Regeneration – +10 HP regeneration/day

  • Helmet of the Gladiator

    • +100 CP/day on 1x servers

    • +50 CP/day on 3x servers

  • Helmet of the Horseman – +10% cavalry training

  • Helmet of the Mercenary – +10% infantry training

Tier 2

  • Helmet of Enlightenment – +20% experience

  • Helmet of Health – +15 HP regeneration/day

  • Helmet of the Tribune

    • +400 CP/day on 1x

    • +200 CP/day on 3x

  • Helmet of the Cavalry – +15% cavalry training

  • Helmet of the Warrior – +15% infantry training

Tier 3

  • Helmet of Wisdom – +25% experience

  • Helmet of Healing – +20 HP regeneration/day

  • Helmet of the Consul

    • +1600 CP/day on 1x

    • +800 CP/day on 3x

  • Helmet of the Heavy Cavalry – +20% cavalry training

  • Helmet of the Archon – +20% infantry training


Armour

Tier 1

  • Armour of Regeneration – +20 HP/day

  • Light Scale Armour – Damage −4 HP; +10 HP/day

  • Light Breastplate – +250 fighting strength

  • Light Segmented Armour – Damage −3; +125 fighting strength

Tier 2

  • Armour of Health – +30 HP/day

  • Scale Armour – Damage −6 HP; +15 HP/day

  • Breastplate – +1000 fighting strength

  • Segmented Armour – Damage −4; +500 fighting strength

Tier 3

  • Armour of Healing – +40 HP/day

  • Heavy Scale Armour – Damage −8 HP; +20 HP/day

  • Heavy Breastplate – +4000 fighting strength

  • Heavy Segmented Armour – Damage −5; +2000 fighting strength


Boots

Tier 1

  • Boots of Regeneration – +10 HP/day

  • Boots of the Mercenary – +25% troop speed after the first 20 fields (hero must travel with the army)

  • Small Spurs

    • +3 fields/hour on 1x

    • +6 fields/hour on 3x

Tier 2

  • Boots of Health – +15 HP/day

  • Boots of the Warrior – +50% troop speed after the first 20 fields

  • Spurs

    • +4 fields/hour on 1x

    • +8 fields/hour on 3x

Tier 3

  • Boots of Healing – +20 HP/day

  • Boots of the Archon – +75% troop speed after the first 20 fields

  • Great Spurs

    • +5 fields/hour on 1x

    • +10 fields/hour on 3x