Hero armour items provide bonuses to experience gain, health regeneration, damage reduction, fighting strength, and troop training speed. Each equipment category—Helmets, Armour, and Boots—is divided into Tier 1, Tier 2, and Tier 3, with higher tiers offering stronger effects.
This guide explains what each item does so you can choose the right equipment for your hero.
Helmets
Tier 1
Helmet of Awareness – +15% experience
Helmet of Regeneration – +10 HP regeneration/day
Helmet of the Gladiator
+100 CP/day on 1x servers
+50 CP/day on 3x servers
Helmet of the Horseman – +10% cavalry training
Helmet of the Mercenary – +10% infantry training
Tier 2
Helmet of Enlightenment – +20% experience
Helmet of Health – +15 HP regeneration/day
Helmet of the Tribune
+400 CP/day on 1x
+200 CP/day on 3x
Helmet of the Cavalry – +15% cavalry training
Helmet of the Warrior – +15% infantry training
Tier 3
Helmet of Wisdom – +25% experience
Helmet of Healing – +20 HP regeneration/day
Helmet of the Consul
+1600 CP/day on 1x
+800 CP/day on 3x
Helmet of the Heavy Cavalry – +20% cavalry training
Helmet of the Archon – +20% infantry training
Armour
Tier 1
Armour of Regeneration – +20 HP/day
Light Scale Armour – Damage −4 HP; +10 HP/day
Light Breastplate – +250 fighting strength
Light Segmented Armour – Damage −3; +125 fighting strength
Tier 2
Armour of Health – +30 HP/day
Scale Armour – Damage −6 HP; +15 HP/day
Breastplate – +1000 fighting strength
Segmented Armour – Damage −4; +500 fighting strength
Tier 3
Armour of Healing – +40 HP/day
Heavy Scale Armour – Damage −8 HP; +20 HP/day
Heavy Breastplate – +4000 fighting strength
Heavy Segmented Armour – Damage −5; +2000 fighting strength
Boots
Tier 1
Boots of Regeneration – +10 HP/day
Boots of the Mercenary – +25% troop speed after the first 20 fields (hero must travel with the army)
Small Spurs
+3 fields/hour on 1x
+6 fields/hour on 3x
Tier 2
Boots of Health – +15 HP/day
Boots of the Warrior – +50% troop speed after the first 20 fields
Spurs
+4 fields/hour on 1x
+8 fields/hour on 3x
Tier 3
Boots of Healing – +20 HP/day
Boots of the Archon – +75% troop speed after the first 20 fields
Great Spurs
+5 fields/hour on 1x
+10 fields/hour on 3x